Difference between revisions of "User:GrampaSwood/DFT/Soldier/Primary"
< User:GrampaSwood | DFT
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| splash minicrit = 61-110 | | splash minicrit = 61-110 | ||
| splash crit = 135-245 | | splash crit = 135-245 | ||
− | | selfdamage = | + | | selfdamage = 44-86 |
− | | selfdamage jump = | + | | selfdamage jump = 27-46 |
| function times = yes | | function times = yes | ||
Line 64: | Line 64: | ||
| splash radius = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}} | | splash radius = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}} | ||
| splash reduction = 1% / {{tooltip|0.86|Hammer units}} | | splash reduction = 1% / {{tooltip|0.86|Hammer units}} | ||
− | | selfdamage = | + | | selfdamage = 44-86 |
− | | selfdamage jump = | + | | selfdamage jump = 27-46 |
| function times = yes | | function times = yes | ||
Line 101: | Line 101: | ||
| splash radius = {{tooltip|146 Hammer units|2.8m, 9.1 ft}} | | splash radius = {{tooltip|146 Hammer units|2.8m, 9.1 ft}} | ||
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
− | | selfdamage = | + | | selfdamage = 37-64 |
− | | selfdamage jump = | + | | selfdamage jump = 27-48 |
| function times = yes | | function times = yes | ||
Line 138: | Line 138: | ||
| splash radius = {{Tooltip|2.2 meters|7.3 ft, 117 HU}} | | splash radius = {{Tooltip|2.2 meters|7.3 ft, 117 HU}} | ||
| splash reduction = 1% / {{Tooltip|2.33|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.33|Hammer units}} | ||
− | | selfdamage = | + | | selfdamage = 44-86 / {{tooltip|90|Overload damage}} |
| selfdamage jump = 27-46 | | selfdamage jump = 27-46 | ||
Line 172: | Line 172: | ||
| splash radius = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}} | | splash radius = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}} | ||
| splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}} | | splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}} | ||
− | | selfdamage = | + | | selfdamage = 33-73 |
− | | selfdamage jump = | + | | selfdamage jump = 24-37 |
| function times = yes | | function times = yes |
Revision as of 15:04, 29 August 2024
A todo list has been written for this article. The specific instructions are:
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This is the page for the Soldier's Primary weapon Damage and Function times.
Contents
Rocket Launcher
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 112 | |
Medium range | 66 | |
Long range | 48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 146 Hammer units |
Close range | 56-91 | |
Medium range | 33-59 | |
Long range | 24-42 | |
Mini-Crit | 61-110 | |
Critical hits | 135-245 | |
Damage reduction | 1% / 2.88 | |
Self-damage | 44-86 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Direct Hit
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 113 |
Maximum fall-off | 52.8% | 59 |
Point blank | 140 | |
Medium range | 83 | |
Long range | 59 | |
Critical | 338 | |
Mini-crit | 152-189 | |
Splash damage | ||
Minimum splash | 50% | 44 Hammer units |
Close range | 67-94 | |
Medium range | 41-54 | |
Long range | 30-42 | |
Mini-Crit | 76-99 | |
Critical hits | 169-239 | |
Damage reduction | 1% / 0.86 | |
Self-damage | 44-86 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Black Box
See stock
Liberal Launcher
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 84 |
Base damage | 100% | 68 |
Maximum fall-off | 52.8% | 36 |
Point blank | 84 | |
Medium range | 50 | |
Long range | 36 | |
Critical | 203 | |
Mini-crit | 91-114 | |
Splash damage | ||
Minimum splash | 50% | 146 Hammer units |
Close range | 42-76 | |
Medium range | 25-45 | |
Long range | 18-32 | |
Mini-Crit | 46-80 | |
Critical hits | 101-183 | |
Damage reduction | 1% / 2.88 | |
Self-damage | 37-64 | |
Self damage (rocket jump) | 27-48 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Cow Mangler 5000
See stock
Beggar's Bazooka
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.2 meters |
Close range | 55-97 | |
Medium range | 33-54 | |
Long range | 24-40 | |
Mini-Crit | 68-120 | |
Critical hits | 135-231 | |
Damage reduction | 1% / 2.33 | |
Self-damage | 44-86 / 90 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.24 s | |
Reload (first) | 1.196 s | |
Reload (consecutive) | 1.04 s | |
Values are approximate and determined by community testing. |
Air Strike
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 96 |
Base damage | 100% | 76 |
Maximum fall-off | 52.8% | 40 |
Point blank | 90-95 | |
Medium range | 42-75 | |
Long range | 20-40 | |
Critical | 230 | |
Mini-crit | 103-129 | |
Splash damage | ||
Minimum splash | 50% | 2.5m Rocket jumping: 2m
|
Damage reduction | 1% / 5.25m Rocket jumping: 1% / 4.18m
| |
Self-damage | 33-73 | |
Self damage (rocket jump) | 24-37 | |
Function times | ||
Attack interval | Normal: 0.8 sRocket jumping: 0.28 s
| |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |