Difference between revisions of "User:GrampaSwood/DFT/Scout/Melee"

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Line 139: Line 139:
 
{{Damage table/Sandbox
 
{{Damage table/Sandbox
 
| type                  = [[Projectiles|Projectile]]
 
| type                  = [[Projectiles|Projectile]]
| damagetype            = Melee
+
| damagetype            = Melee/Explosive
 
| rangetype            = Melee
 
| rangetype            = Melee
 
| effect                = Causes bleeding
 
| effect                = Causes bleeding

Latest revision as of 00:23, 7 October 2024

Scout.png

This is the page for the Scout's melee weapon Damage and Function times.

Bat

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Sandman

Melee damage

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Baseball

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect Slows proportionally to time traveled
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Function times
Attack interval 0.25 s
Recharge time 10 s
Values are approximate and determined by community testing.

Candy Cane

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Boston Basher

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Sun-on-a-Stick

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 26
Critical 79
Mini-crit 35
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Fan O'War

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100%
Players:
9
8
Critical 26
Function times
Attack interval 0.5 s
Effect duration 15 s
Values are approximate and determined by community testing.

Atomizer

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 30
Critical 89
Mini-crit 40
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Wrap Assassin

Melee damage

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 12
Critical 37
Mini-crit 17
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Bauble

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee/Explosive
Ranged or Melee damage? Melee
Effect Causes bleeding
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Splash damage
Minimum splash 30% 50 Hammer units
Splash damage dealt
Direct hit:
4-24
Explosion:
4-14
Damage reduction 1% / 0.7
Self-damage 4-14
Function times
Attack interval 0.25 s
Recharge time 7.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.