Difference between revisions of "Talk:Critical hits"
Dingdong1232 (talk | contribs) (→Counter-Strike's random spread headshotting you several times was the inspiration of random critical hits.: new section) |
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− | == Counter-Strike's random spread headshotting you several times was the inspiration of random critical hits. == | + | == Counter-Strike's random spread headshotting you several times to a quick death was the inspiration of random critical hits. == |
− | In this [https://web.archive.org/web/20151121184600/https://www.1up.com/features/beyond-the-box?pager.offset=5 archived interview], they talk about the inspiration of random critical hits. I believe random damage spread and bullet spread were inspired by Counter-Strike's random spread and own damage spread. Counter-Strike: Global Offensive apparently removed this, and TF2 has patched out random damage spread and made it a convar. [[User:Dingdong1232|Dingdong1232]] ([[User talk:Dingdong1232|talk]]) 22: | + | In this [https://web.archive.org/web/20151121184600/https://www.1up.com/features/beyond-the-box?pager.offset=5 archived interview], they talk about the inspiration of random critical hits. I believe random damage spread and bullet spread were inspired by Counter-Strike's random spread and own damage spread. Counter-Strike: Global Offensive apparently removed this, and TF2 has patched out random damage spread and made it a convar. [[User:Dingdong1232|Dingdong1232]] ([[User talk:Dingdong1232|talk]]) 22:38, 9 October 2024 (UTC) |
Revision as of 22:38, 9 October 2024
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Counter-Strike's random spread headshotting you several times to a quick death was the inspiration of random critical hits.
In this archived interview, they talk about the inspiration of random critical hits. I believe random damage spread and bullet spread were inspired by Counter-Strike's random spread and own damage spread. Counter-Strike: Global Offensive apparently removed this, and TF2 has patched out random damage spread and made it a convar. Dingdong1232 (talk) 22:38, 9 October 2024 (UTC)