Difference between revisions of "Murky"
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Revision as of 22:28, 13 October 2024
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Changes from October 10, 2024 Patch |
Murky | |
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Basic Information | |
Map type: | Zombie Infection (Community) |
File name: | zi_murky
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Released: | October 9, 2023 Patch (Scream Fortress XV) |
Developer(s): | Harry "Harry" Colquhoun Liam "Diva Dan" Moffitt E-Arkham |
Map Info | |
Environment: | Swamp town |
Setting: | Nighttime |
Map Items | |
Health Kits: | ×3 • ×4 • ×1 |
Ammo Boxes: | ×1 • ×5 • ×1 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Huddle up, humans- but not too close, you never know who will turn...
— Murky publicity blurb
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” |
Murky is a community-created Zombie Infection map. It is set in a swamp town that used to be a Mann Co. coal mining facility, with a sewage clearance facility nearby that has pipes leading into the swamp.
Murky was contributed to the Steam Workshop.
Locations
- Mudpuppy Sewage Clearance: RED team's spawn. Directly behind the main platform is a small enclosed room, and adjacent to it are two drainage pipes with a small wooden path connecting them. On the other side, two more conjoined and accessible pipes can be found, with ammo and a medium health kit between them.
- Central Shack: A large shack with an attic located in the center of the map, which has been overtaken by foliage and a tree growing up through the roof from the crawlspace below. A broken window in the attic allows access to the roof, and a ladder on the side of the building also allows for roof access from outside. The crawlspace under the shack leads to the main room from ground level via stairs. The main room houses a medium health kit and small ammo kit.
- Ellis' Crawdads: The small shack directly across from the main building of Mudpuppy Sewage Clearance, with a sign advertising crawdads. Inside are a medium health kit and small ammo kit, and a broken window in-front of the entrance. Beneath the shack are crawlspaces that lead beyond the fences lining the walkway.
- Boardwalks: A series of wooden walkways and boards, linking up to a small building opposite of RED team's spawn and the back door of the central shack. A small ammo kit is reachable by a single plank or small ladder from the ground, and a small health kit is directly outside of the central shack's back door. The building linked to the boardwalks exits to the main platform of RED's spawn, with a medium health and ammo kit on the walkway and a ladder for roof access.
- Marsh: A large open area inhabited mostly by trees and tall grass. Two floating pallets on opposite sides hold a large ammo kit and a large health kit respectively.
- Collapsed Shack: A small shack next to the boardwalks labeled "WADE CANOES" that has collapsed and fallen at an angle.
- Abandoned Shack: A lone shack on the outer edges of the map that has holes in its roof and one of its walls torn down. Inside are small health and ammo kits.
Strategy
Main article: Community Murky strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Murky to the game.
- All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable.
- Added more trees for cover.
- Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs.
- Added a ramp leading to the yellow shack's roof.
- Added
occluders
to central shack. - Improved fog.
- Improved skybox.
- Improved readability of chicken wire fences, and added more around the docks.
- Adjusted prop fades.
- Tweaked detailing.
- Fixed erroneous clip brushes.
- Fixed several stuck spots.
- Fixed missing television model.
October 10, 2024 Patch #1 (Scream Fortress XVI)
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant.
- Added a life preserver shop to connect to the lonely shack in the southern end of the map.
- Added a new dock network with a series of platforms leading to the roof of the central boathouse.
- Added a small ramp to the left-most sewer pipes.
- Removed some awkward ladder-ramps and replaced them with proper docks.
- De-cluttered the roofs across the map.
- Removed the floating large medkit.
- Removed expensive reflections from the water.
- Reduced color correction intensity.
- Clipping improvements.
Trivia
- Near the entrance sign, there is a small piece of graffiti on the back of the abandoned shack that says "Thanks for playing! -Diva Dan" with a rainbow-filled heart.
Gallery
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