Difference between revisions of "Advanced Weaponiser"
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{{Pro}}Shows no hurt indication to victim.<br/> | {{Pro}}Shows no hurt indication to victim.<br/> | ||
− | {{Pro}}+25% More Accurate. | + | {{Pro}}+25% More Accurate.<br/> |
{{Pro}}Firing does not remove disguise.<br/> | {{Pro}}Firing does not remove disguise.<br/> | ||
{{Con}}Cannot Kill. | {{Con}}Cannot Kill. |
Revision as of 13:28, 5 March 2011
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+50% Damage done. | |
Primary | The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
Disorientates on impact. | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
Rockets are semi-controllable. |
Melee | The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
Performs a small earthquake if switched to prior to landing after a rocket jump. | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can now be charged, which will push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt click explodes the flare. | |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
70% Faster taunt speed on wearer. | |
Demoman |
Primary | The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
Leaves a trail of three Grenades. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. | |
Melee | Mecha the Slag (Script) |
On hit knocks back victim. | ||
Engineer |
Primary | The Bulldog |
Mecha the Slag (Script) |
+Damage removes Sappers. |
Melee | The Blizzard Builder |
Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+25% ÜberCharge rate. |
Sniper |
Primary | Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Can climb walls. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Press alt fire to throw the boomerang. | |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn resistance. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause a Spy's disguise to have weapons equipped that do not belong to that class, e.g. a Scout carrying a Minigun.
- Item Sets work even if one of the Set weapons was swapped for weaponiser item.
Trivia
- The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's contribution page.
- Some of the weapons here were originally unused content or beta weapons.
- The Endless Carnage and the Fists of Steel have been introduced in the official game: the former had its abilities shifted to the Back Scratcher by Mecha's suggestion, while the Fists of Steel were used with different stats.
- The Gentle Manne's Olde Firecannone is in the latest update of the TF2 Beta, named as the "Detonator".
- The model of the The Heart Opener is based of the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
External Links
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