Difference between revisions of "Template:Maps table"

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m (Italicized Darkmarsh)
(Modified Control Point template based on discussion on Control Point page (further defined Medieval maps by A/D style))
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{{!}}[[File:Cp burghausen.png|160px|link=Burghausen{{if lang}}]]
 
{{!}}[[File:Cp burghausen.png|160px|link=Burghausen{{if lang}}]]
 
{{!}} {{code|cp_burghausen}}
 
{{!}} {{code|cp_burghausen}}
{{!}} {{common string|Medieval}}
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{{!}} {{common string|Linear multi-stage}}
 
{{!}}-
 
{{!}}-
 
! style="background:#F9D483;" {{!}} {{italics|{{map link|Carrier}}}}
 
! style="background:#F9D483;" {{!}} {{italics|{{map link|Carrier}}}}
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{{!}}[[File:Degroot Keep Castle.png|160px|link=DeGroot Keep{{if lang}}]]
 
{{!}}[[File:Degroot Keep Castle.png|160px|link=DeGroot Keep{{if lang}}]]
 
{{!}} {{code|cp_degrootkeep}}
 
{{!}} {{code|cp_degrootkeep}}
{{!}} {{common string|Medieval}}
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{{!}} {{common string|Pyramid}}
 
{{!}}-
 
{{!}}-
 
! style="background:#F9D483;" {{!}} {{map link|Dustbowl}}
 
! style="background:#F9D483;" {{!}} {{map link|Dustbowl}}

Revision as of 05:39, 26 October 2024

Documentation for Maps table

Usage

To be used in the individual articles for game modes, such as Capture the Flag, Payload, etc.
Does not have support for community game modes.

Syntax

{{Maps table|parameter}}

Parameters


Note: Only the name of the game mode is to be inserted; do not include "(game mode)" or "Mode".

Pictogram tick.png {{Maps table|Special Delivery}}
Pictogram tick.png {{Maps table|Medieval}}

Pictogram cross.png {{Maps table|Special Delivery (game mode)}}
Pictogram cross.png {{Maps table|Medieval Mode}}

See also