Difference between revisions of "Template:Damage table/doc"

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m (Revenge of the double minicrit)
Line 20: Line 20:
  
 
| function times    = yes
 
| function times    = yes
|  minicrit          =
 
 
|  attack interval  =  
 
|  attack interval  =  
 
|  reload            =  
 
|  reload            =  

Revision as of 22:59, 5 March 2011

{{Damage table}} stores damage and function time measurements on weapon pages.

Copy and paste example

You can add lines as needed from the parameter descriptions below.

{{Damage table
| type               = 

| damage             = yes
|  base              =
|  fall off          =
|  ramp up           =
|  point blank       = 
|  medium range      = 
|  long range        = 
|  crit              = 
|  minicrit          = 

| function times     = yes
|  attack interval   = 
|  reload            = 
}}

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.


damage
function times
Set to yes if either will be used. If the weapon does no damage, for example, remove this line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
Damage parameters
All are optional.
ramp up
ramp up %
base
fall off
fall off %
point blank
medium range
long range
bodyshot
headshot
crit
minicrit
afterburn
bleeding
splash damage (set to yes if any below are needed)
splash radius
splash min %
splash reduction
selfdamage
selfdamage jump (use for rocket launchers)
Function time parameters
All are optional.
attack interval
reload
reload first
reload more
recharge
effect time
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
accuracy cooldown