Difference between revisions of "Template:Upgrade station melee"
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− | ! class="header" style="background: # | + | ! class="header" style="background: #808080; color: #FFFFFF; border:1px solid #333;" | {{lang |
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| zh-hant = 升級 | | zh-hant = 升級 | ||
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− | ! class="header" style="background: # | + | ! class="header" style="background: #808080; color: #FFFFFF; border:1px solid #333;" colspan=2 | {{item link|weapons}} |
− | ! class="header" style="background: # | + | ! class="header" style="background: #808080; color: #FFFFFF; border:1px solid #333;" width=80px | {{lang |
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− | ! class="header" style="background: # | + | ! class="header" style="background: #808080; color: #FFFFFF; border:1px solid #333;" | {{common strings|level}} |
− | ! class="header" style="background: # | + | ! class="header" style="background: #808080; color: #FFFFFF; border:1px solid #333;" | {{common string|itt notes}} |
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| style="border:1px solid #333;" rowspan=1 | '''{{lang <!--Attrib_MeleeRate_Positive_shortdesc--> | | style="border:1px solid #333;" rowspan=1 | '''{{lang <!--Attrib_MeleeRate_Positive_shortdesc--> |
Revision as of 19:52, 29 November 2024
![]() | “Gotta move that gear up!” This template may contain content that is out of date. You can help improve this template by updating the content as necessary. See the wiki style guide. Notes: Melee attack rate's translations are outdated |
![]() | This translation requires updating. You can help improve it by editing it with content from "Upgrade station melee" (view source). See also Help:Language translation. |
Melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | ![]()
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200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. | |
+25 Health On Kill | ![]()
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100, 200 | 4, 3, 2 | ||
+25% Damage | ![]() |
400 | 4, 3 | Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply. | |
Armor Penetration | ![]() |
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400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | ![]() |
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350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
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+15% Recharge Rate | ![]() |
250 | 4, 2 | Faster baseball/bauble recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
Ball Marks Target | ![]() |
500 | 1 | One target at a time is marked for death on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot. | |
Notes | |||||
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![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, fr, pt-br, ru, zh-hans (add) |