Difference between revisions of "Heavy responses"
BrazilianNut (talk | contribs) m (→During battle with Merasmus) |
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*[[Media:heavy taunts03.wav|"Time to hide, cowards!"]] | *[[Media:heavy taunts03.wav|"Time to hide, cowards!"]] | ||
*[[Media:heavy specialcompleted05.wav|"Now is coward killing time!"]] | *[[Media:heavy specialcompleted05.wav|"Now is coward killing time!"]] | ||
− | *[[Media:heavy specialcompleted06.wav|"I | + | *[[Media:heavy specialcompleted06.wav|"I AM '''''BULLETPROOF!!!'''''"]] (While firing primary weapon) |
*[[Media:heavy taunts16.wav|"Is good time to run, cowards!"]] | *[[Media:heavy taunts16.wav|"Is good time to run, cowards!"]] | ||
}} | }} |
Latest revision as of 13:49, 7 December 2024
Voice responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a primary or melee weapon, or the player has triggered something, like being set on fire. The Heavy has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Versus Saxton Hale responses
- 11 Duel-related responses
- 12 Halloween / Full Moon responses
- 13 Item-related responses
- 14 Unused responses
All voice lines associated with a player-initiated taunt are located in the Heavy taunts page along with a description of the animation.
After killing more than 1 enemy in 20 seconds with a primary weapon |
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After killing more than 3 enemies in 20 seconds with a primary weapon |
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Killing with a non-stock or renamed/described primary weapon |
Spinning-up a non-stock or renamed/described primary weapon |
Destroying a building |
Sentry Gun specific Dispenser specific |
Kill assist |
Melee kill |
Fists of Steel specific |
Upon killing an enemy's Medic while being healed |
Round start |
Sudden Death |
Stalemate |
Set on fire. |
On death by melee weapon and/or critical hit |
Severe pain |
Sharp pain |
Hit by Gas Passer, Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
|
Upon firing Minigun for more than 4 seconds |
Upon firing Minigun for more than 8 seconds |
Upon firing Minigun for more than 15 seconds |
|
Melee attack |
Only plays after a "Take that!" line. |
After capturing Intelligence |
After Capturing control point |
Standing on captured control point, firing weapon |
Standing on a cappable control point, firing weapon |
Defense |
|
Attacking: Cart goes back |
Defending: Cart goes forward |
Defending: Cart goes back |
Attacking: Cart has stopped |
Defending: Stop the bomb |
Contract complete |
Difficult contract |
Competitive Mode responses
Setup
First round |
Casual Mode
Rare Competitive Mode
6s Only |
Previous round was a win |
|
Previous round was a tie |
Outcomes
Match win |
Game summary |
Mann vs. Machine responses
Setup/Between Waves
Ready to play |
Other players are not ready' |
Wave finished, near an Upgrade Station |
After accessing an Upgrade Station |
During a wave
Collecting credits |
Enemy Sniper |
Sentry Buster |
Incoming Destroyed' |
Bomb dropped |
While in Alert Zone |
Bomb picked up |
Bomb carrier upgrades |
Giant Robot |
Deployed Picks up bomb Destroyed |
Tank |
Incoming In Alert Zone Destroyed |
Teammate is killed |
When a teammate is killed by a Giant Robot |
All other teammates are dead |
Upon being revived with a Reanimator |
Miscellaneous |
Mannhattan specific
Gate responses |
Robots attacking Robots take gate |
After a wave
Receiving a Killstreak Kit |
Common loot Rare loot Godlike loot |
Versus Saxton Hale responses
Note: Voicelines for this mode were provided by James McGuinn.
Setup |
Saxton location |
Above Behind Contact |
Low ammo |
Successful Holiday Punch tickle |
Wall climb |
Match win |
Starting a duel |
Duel accepted |
Duel rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Merasmus appears |
Merasmus brings out Bombinomicon |
Head turned into bomb |
Successfully stun Merasmus |
Merasmus attempts to heal himself |
Helltower responses
Pushing the cart |
Witching Hour: The bridge appears |
Miscellaneous
Collected normal spell |
Collected rare spell |
Reacting to rare spell |
Casting spells |
Falling in bottomless pit |
With Chicken Kiev equipped
Round start |
Domination |
Under the effects of an ÜberCharge |
With Grand Duchess set equipped
With Magical Mercenary equipped
Domination |
Round start |
Under the effects of an ÜberCharge |
Unused responses
Upon killing an enemy's Medic while being healed |
Teleportation |
Note: This voice response would play after the Heavy exited a Teleporter. It is unknown which patch removed this.
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Yelling |
Note: All lines below lack lip-syncing (All of these voice commands were re-recorded and are used in-game. Note how all of these sound at a lower quality.)
|
Rage |
Shooting down projectiles |
Tank |
Won |
Teammate places a Sapper on a robot |
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