Difference between revisions of "Community Rotunda strategy"
(Made this page and a few starting points to general strategy. Will add more later.) |
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* Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the [[control point]] | * Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the [[control point]] | ||
* There is an extensive tunnel network under and around the control point, one on each side containing a small [[health]]pack and medium ammo pack on both sides helping flanking classes like [[Spy]] and [[Scout]] get behind the enemy quicker and safer. | * There is an extensive tunnel network under and around the control point, one on each side containing a small [[health]]pack and medium ammo pack on both sides helping flanking classes like [[Spy]] and [[Scout]] get behind the enemy quicker and safer. | ||
− | + | * These tunnels can also be accessed from spawn through the hatch right in front of the spawn building. | |
==Class-specific strategy== | ==Class-specific strategy== |
Revision as of 19:14, 9 December 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Template:Dictionary/common strings/map name rotunda (king of the hill) | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_rotunda
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Released: | July 12, 2023 Patch |
Developer(s): | Paul "Brokk" Clausen Rhafael "Rhamkin" Oliveira Alex "FGD5" Stewart Roman "FanCyy" Malashkevich Bertrand "Tails8521" Penguilly Louie "bakscratch" Turner Christoph "Gadget" Manschitz Kevin "Ravidge" Brook Aeon "Void" Bollig Juniper Jesse "Custard1" Budd |
Map Info | |
Environment: | Snowy |
Setting: | Cloudy, train station |
Hazards: | None |
Deep Water: | No |
Bot support: | Yes |
Map Items | |
Health Kits: | ×TBA • ×TBA |
Ammo Boxes: | ×TBA • ×TBA • ×TBA |
Map Photos | |
Contents
General strategy
- Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the control point
- There is an extensive tunnel network under and around the control point, one on each side containing a small healthpack and medium ammo pack on both sides helping flanking classes like Spy and Scout get behind the enemy quicker and safer.
- These tunnels can also be accessed from spawn through the hatch right in front of the spawn building.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- Due to how few players use the tunnels areound the point, you can make a teleporter in the enemy team's tunnels and allow your team to get directly behind the other team, or even into their spawn. This strategy pairs well with the Eureka Effect's teleportation abilities and it's greater focus on teleporters.