Difference between revisions of "Community Rotunda strategy"

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(Made this page and a few starting points to general strategy. Will add more later.)
 
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* Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the [[control point]]
 
* Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the [[control point]]
 
* There is an extensive tunnel network under and around the control point, one on each side containing a small [[health]]pack and medium ammo pack on both sides helping flanking classes like [[Spy]] and [[Scout]] get behind the enemy quicker and safer.
 
* There is an extensive tunnel network under and around the control point, one on each side containing a small [[health]]pack and medium ammo pack on both sides helping flanking classes like [[Spy]] and [[Scout]] get behind the enemy quicker and safer.
*These tunnels can also be accessed from spawn through the hatch right in front of the spawn building.
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* These tunnels can also be accessed from spawn through the hatch right in front of the spawn building.
  
 
==Class-specific strategy==
 
==Class-specific strategy==

Revision as of 19:14, 9 December 2024

Template:Dictionary/common strings/map name rotunda (king of the hill)
Screenshot needed.png
Basic Information
Map type: King of the Hill
File name: koth_rotunda
Released: July 12, 2023 Patch
Developer(s): Paul "Brokk" Clausen
Rhafael "Rhamkin" Oliveira
Alex "FGD5" Stewart
Roman "FanCyy" Malashkevich
Bertrand "Tails8521" Penguilly
Louie "bakscratch" Turner
Christoph "Gadget" Manschitz
Kevin "Ravidge" Brook
Aeon "Void" Bollig
Juniper
Jesse "Custard1" Budd
Map Info
Environment: Snowy
Setting: Cloudy, train station
Hazards: None
Deep Water: No
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×TBA  •  Mediumhealth.png ×TBA
Ammoico.png Ammo Boxes: Smallammo.png ×TBA   •   Mediumammo.png ×TBA   •  
Largeammo.png ×TBA
Map Photos
Loading screen photos.

General strategy

  • Each team has an always running train that can be jumped on from spawn to get a speed boost when getting to the control point
  • There is an extensive tunnel network under and around the control point, one on each side containing a small healthpack and medium ammo pack on both sides helping flanking classes like Spy and Scout get behind the enemy quicker and safer.
  • These tunnels can also be accessed from spawn through the hatch right in front of the spawn building.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Due to how few players use the tunnels areound the point, you can make a teleporter in the enemy team's tunnels and allow your team to get directly behind the other team, or even into their spawn. This strategy pairs well with the Eureka Effect's teleportation abilities and it's greater focus on teleporters.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy