Difference between revisions of "User:GrampaSwood/RandomKnowledge"

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(Other)
 
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== Other ==
 
== Other ==
 
=== Crusader's Crossbow code ===
 
=== Crusader's Crossbow code ===
The [[Crusader's Crossbow]]'s code is located in the Rocket Launcher's code files, instead of its own.
+
* The [[Crusader's Crossbow]]'s code is located in the Rocket Launcher's code files, instead of its own.
 +
 
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=== Scoring calculation ===
 +
* tf_gamerules.cpp:L16365

Latest revision as of 19:39, 17 December 2024

A random assortment of TF2 or Source knowledge that I don't know where else to put but may be useful to the Wiki or otherwise.

Decompiling TF2 maps

BSPSource is a program you can use to decompile a .bsp file (a map file ready to be played in TF2) into a .vmf file (a map file usable in the Valve Hammer Editor). Simply drag the .bsp into the bspsrc.bat and the .vmf will be automatically put in whichever folder the original .bsp was in.

Changing and easily finding UI elements

vgui_drawtree 1 (requires sv_cheats set to 1) can be used to identify any on-screen UI elements under the TFRootPanel (or something similar, I can't check it right now).

Fixing up old weapon mods

Weapon mods from before a certain time were created with the old weapon model paths, which means they no longer work with the current ones. To fix them, simply unpack the whole .vpk, change the folder structure to match the current one for the weapon (found in items_game.txt under model_player. Sometimes it's just putting everything into "workshop", but it may vary. Repackage it by dragging all the files into vpk.exe in Team Fortress 2/bin/x64.

Other

Crusader's Crossbow code

  • The Crusader's Crossbow's code is located in the Rocket Launcher's code files, instead of its own.

Scoring calculation

  • tf_gamerules.cpp:L16365