Difference between revisions of "Anti-Scout strategy"
Dwarf Ninjas (talk | contribs) m (→Secondary Weapons: Minor, obvious edit, but felt it was needed nonetheless.) |
GeminiViRiS (talk | contribs) (Am I gonna capture this whole thing by myself or what?) |
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! class="header" colspan="1" width="800"| Anti-Scout Strategy | ! class="header" colspan="1" width="800"| Anti-Scout Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Scattergun}} |
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*The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range. | *The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range. | ||
*The Scattergun is much less effective if only a few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take. | *The Scattergun is much less effective if only a few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} |
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*The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads. | *The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads. | ||
*The Force-A-Nature has a [[knock back]] ability, meaning he can push enemy players into environmental hazards such as saw blades, trains and off cliffs. Avoid this by trying to flank around him and away from said hazard. | *The Force-A-Nature has a [[knock back]] ability, meaning he can push enemy players into environmental hazards such as saw blades, trains and off cliffs. Avoid this by trying to flank around him and away from said hazard. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} |
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*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | *The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | ||
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*The Pistol can only hold 4 full clips of ammo. If you catch a Scout who is low on Pistol ammunition, fight at long-range to take advantage of his inability to use his secondary weapon. | *The Pistol can only hold 4 full clips of ammo. If you catch a Scout who is low on Pistol ammunition, fight at long-range to take advantage of his inability to use his secondary weapon. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} |
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* Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by just body blocking him, [[Knockback]], [[Stun]], or [[Slowdown]]. | * Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by just body blocking him, [[Knockback]], [[Stun]], or [[Slowdown]]. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Crit-a-Cola}} |
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*Crit-a-Cola is designed for ambushing and killing unprepared enemies. However, if you are watchful, the attacking Scout's advantage will disappear. | *Crit-a-Cola is designed for ambushing and killing unprepared enemies. However, if you are watchful, the attacking Scout's advantage will disappear. | ||
*Take advantage of the fact that Crit-a-Cola will also deal Mini-Crits to the Scout as well. | *Take advantage of the fact that Crit-a-Cola will also deal Mini-Crits to the Scout as well. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} |
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*If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle. | *If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle. | ||
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*The Bat deals less damage than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat. | *The Bat deals less damage than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} |
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*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off. | *While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off. | ||
*You can still attempt a [[Taunts#Special Taunts|Taunt Kill]] if stunned, surprising and killing the Scout. | *You can still attempt a [[Taunts#Special Taunts|Taunt Kill]] if stunned, surprising and killing the Scout. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} |
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*When equipped with this weapon, the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage. | *When equipped with this weapon, the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage. | ||
*With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout or his teammates can take them. | *With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout or his teammates can take them. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Boston Basher}} |
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*Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect. | *Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect. | ||
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− | |class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | |class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-On-A-Stick}} |
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*Avoid Scouts using this when on fire, as the Sun-on-a-Stick Mini-Crits on burning players. Stay away from him, and attack him with ranged weapons. | *Avoid Scouts using this when on fire, as the Sun-on-a-Stick Mini-Crits on burning players. Stay away from him, and attack him with ranged weapons. |
Revision as of 06:57, 10 March 2011
![]() | Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Never send a boy to fight a man's war.
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— The Soldier
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” |
The Scout is a very fast and maneuverable class, capable of hit-and-run attacks that make up for his low amount of health. He packs a high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair with their double jump ability. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance is usually the best way to deal with them due to their lack of effective long-range weaponry.
Contents
General
Attributes | Anti-Scout Strategy |
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Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Scout Strategy |
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![]() Scattergun |
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![]() Force-A-Nature |
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![]() Shortstop |
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Secondary Weapons
Weapon | Anti-Scout Strategy |
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![]() ![]() Pistol / Lugermorph |
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![]() Bonk! Atomic Punch |
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![]() Crit-a-Cola |
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![]() Mad Milk |
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Melee Weapons
- The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant.
Weapon | Anti-Scout Strategy |
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![]() Sandman |
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![]() Candy Cane |
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![]() Boston Basher |
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![]() Sun-on-a-Stick |
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Class Set
See also
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