Difference between revisions of "Anti-Sniper strategy"
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*Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots. | *Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} |
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*Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on. | *Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on. | ||
*A Sniper may attempt to weaken you with unscoped shots before charging at you with his Kukri. Try to keep mobile and keep out of his melee range. | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his Kukri. Try to keep mobile and keep out of his melee range. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} |
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*The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target. | *The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target. | ||
*If a Sniper with the Sydney Sleeper hits you, keep your distance, as he will be likely to follow up with a melee attack. | *If a Sniper with the Sydney Sleeper hits you, keep your distance, as he will be likely to follow up with a melee attack. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} |
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*Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path. | *Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path. | ||
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! class="header" colspan="1" width="800"| Anti-Sniper Strategy | ! class="header" colspan="1" width="800"| Anti-Sniper Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} |
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*The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon. | *The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon. | ||
*The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health. | *The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} |
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*The Razorback deprives its user of a Secondary weapon, take advantage of this by fighting the Sniper just outside of melee range. | *The Razorback deprives its user of a Secondary weapon, take advantage of this by fighting the Sniper just outside of melee range. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} |
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*Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range. | *Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} |
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*Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | *Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | ||
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! class="header" colspan="1" width="800"| Anti-Sniper Strategy | ! class="header" colspan="1" width="800"| Anti-Sniper Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Kukri}} |
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*A Sniper will generally only use his Kukri weapon as a weapon of last resort. Simply back up and finish the Sniper off. | *A Sniper will generally only use his Kukri weapon as a weapon of last resort. Simply back up and finish the Sniper off. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}} |
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*The Tribalman's Shiv does less damage upfront, meaning you will probably kill the Sniper in melee combat. | *The Tribalman's Shiv does less damage upfront, meaning you will probably kill the Sniper in melee combat. | ||
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*Do not let the Sniper get close to you if you have been Jarated, as bleeding is affected by Mini-Crits. | *Do not let the Sniper get close to you if you have been Jarated, as bleeding is affected by Mini-Crits. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} |
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*A Sniper will typically pull out his Bushwacka if he is expecting to Crit due to Jarate or the Sydney Sleeper. Wait for the Jarate effect to fade away before confronting him or keep your distance. | *A Sniper will typically pull out his Bushwacka if he is expecting to Crit due to Jarate or the Sydney Sleeper. Wait for the Jarate effect to fade away before confronting him or keep your distance. |
Revision as of 00:31, 11 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict you with bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Sniper Strategy |
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Sniper Rifle |
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Sydney Sleeper |
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Huntsman |
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Secondary Weapons
Weapon | Anti-Sniper Strategy |
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SMG |
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Razorback |
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Darwin's Danger Shield |
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Jarate |
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Melee Weapons
Weapon | Anti-Sniper Strategy |
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Kukri |
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Tribalman's Shiv |
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Bushwacka |
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Class Set
See also
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