Difference between revisions of "Community Harvest strategy"
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− | + | '''[[Harvest]]''' [[strategy]]. | |
==General== | ==General== | ||
* The center shed provides more cover for attackers than defenders. Capturing the point is easiest with support from team members outside the shed. | * The center shed provides more cover for attackers than defenders. Capturing the point is easiest with support from team members outside the shed. | ||
− | * | + | |
+ | * Soldiers and Demomen can jump onto the roof of the shed with rockets or stickies and attack from above. It's also possible to lob grenades in through the roof. | ||
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*The square shaped rooms in the main farmhouses ensure that there are many corner and blindspots for Spies; likewise, the corners and hiding spots in the farmhouses are great for Pyro ambushes. | *The square shaped rooms in the main farmhouses ensure that there are many corner and blindspots for Spies; likewise, the corners and hiding spots in the farmhouses are great for Pyro ambushes. | ||
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+ | * Snipers like to stay in the upper levels of their team's farmhouses. If you happen to be in the area, take a moment to sweep the upper floor for enemy Snipers. | ||
== {{class link|Scout}} == | == {{class link|Scout}} == | ||
− | * | + | *Scouts can double-jump to the middle shed and then across to the other team's building. This can be useful if the ground-level area is highly contested. |
== {{class link|Soldier}} == | == {{class link|Soldier}} == | ||
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== {{class link|Sniper}} == | == {{class link|Sniper}} == | ||
− | * The peaked roof of the farmhouse can provide cover for | + | * The peaked roof of the farmhouse can provide cover for Snipers if they stand on the back of the roof and fire over it at the enemy, but this prevents them from firing at the area between the farmhouse and the center shed. |
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* It is possible to get onto the roof on the main farmhouse by jumping through the windows on the upper level. This is great for Snipers because of the added cover. | * It is possible to get onto the roof on the main farmhouse by jumping through the windows on the upper level. This is great for Snipers because of the added cover. | ||
== {{class link|Spy}} == | == {{class link|Spy}} == | ||
− | * | + | * Spies are very effective on Harvest. Snipers in their team's respective farmhouse or near their team's shed are easy targets, and enemies that like to travel through the farmhouse to get to the point are as well. |
{{Class strategy}} | {{Class strategy}} | ||
[[Category:Map strategy]] | [[Category:Map strategy]] |
Revision as of 08:07, 14 March 2011
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General
- The center shed provides more cover for attackers than defenders. Capturing the point is easiest with support from team members outside the shed.
- Soldiers and Demomen can jump onto the roof of the shed with rockets or stickies and attack from above. It's also possible to lob grenades in through the roof.
- The square shaped rooms in the main farmhouses ensure that there are many corner and blindspots for Spies; likewise, the corners and hiding spots in the farmhouses are great for Pyro ambushes.
- Snipers like to stay in the upper levels of their team's farmhouses. If you happen to be in the area, take a moment to sweep the upper floor for enemy Snipers.
Scout
- Scouts can double-jump to the middle shed and then across to the other team's building. This can be useful if the ground-level area is highly contested.
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
- The peaked roof of the farmhouse can provide cover for Snipers if they stand on the back of the roof and fire over it at the enemy, but this prevents them from firing at the area between the farmhouse and the center shed.
- It is possible to get onto the roof on the main farmhouse by jumping through the windows on the upper level. This is great for Snipers because of the added cover.
Spy
- Spies are very effective on Harvest. Snipers in their team's respective farmhouse or near their team's shed are easy targets, and enemies that like to travel through the farmhouse to get to the point are as well.
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