Difference between revisions of "Template:Damage table"
m (added new french name) |
Gin Ginster (talk | contribs) (created new ar lines) |
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Line 18: | Line 18: | ||
| {{hatnote | | {{hatnote | ||
| 1 = '''{{lang | | 1 = '''{{lang | ||
+ | | ar = مطابقة لل: | ||
| cs = Shodné s: | | cs = Shodné s: | ||
| de = Identisch mit: | | de = Identisch mit: | ||
Line 52: | Line 53: | ||
| {{#if:{{{healing|}}} | | {{#if:{{{healing|}}} | ||
| {{lang | | {{lang | ||
+ | | ar = الهيلينج وأوقات العمل | ||
| cs = Léčení a časy funkcí | | cs = Léčení a časy funkcí | ||
| de = Heilung und Funktionszeiten | | de = Heilung und Funktionszeiten | ||
Line 372: | Line 374: | ||
<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = ضرر النار من (القريب) | ||
| cs = Poškození ohněm (zblízka) | | cs = Poškození ohněm (zblízka) | ||
| de = Flammenschaden (nahe) | | de = Flammenschaden (nahe) | ||
Line 385: | Line 388: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = من مسافة قريبة (0-200 وحدة) | ||
| cs = Na nízkou vzdálenost (0-200 jednotek) | | cs = Na nízkou vzdálenost (0-200 jednotek) | ||
| de = Auf kurze Distanz (0-200 Einheiten) | | de = Auf kurze Distanz (0-200 Einheiten) | ||
Line 406: | Line 410: | ||
<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = ضرر النار من بعيد | ||
| cs = Poškození ohněm (zdálky) | | cs = Poškození ohněm (zdálky) | ||
| de = Flammenschaden (fern) | | de = Flammenschaden (fern) | ||
Line 419: | Line 424: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = على مدى الأقرب (384 وحدة) | ||
| cs = Na maximální vzdálenost (384 jednotek) | | cs = Na maximální vzdálenost (384 jednotek) | ||
| de = Auf maximale Distanz (384 Einheiten) | | de = Auf maximale Distanz (384 Einheiten) | ||
Line 522: | Line 528: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = أفتربيرن (ميني كريت) | ||
| cs = Hoření (minikritické) | | cs = Hoření (minikritické) | ||
| de = Nachbrennen (minikritisch) | | de = Nachbrennen (minikritisch) | ||
Line 562: | Line 569: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = البليدينج (ميني كريت) | ||
| cs = Krvácení (minikritické) | | cs = Krvácení (minikritické) | ||
| de = Bluten (minikritisch) | | de = Bluten (minikritisch) | ||
Line 682: | Line 690: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = ضرر التشارج فيل | ||
| cs = Poškození potřebné k nabití | | cs = Poškození potřebné k nabití | ||
| de = Aufladungsschaden | | de = Aufladungsschaden | ||
Line 768: | Line 777: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدى ضرر الإنفجار | ||
| cs = Dosah poškození | | cs = Dosah poškození | ||
| en = Splash damage range | | en = Splash damage range | ||
Line 837: | Line 847: | ||
| <tr> | | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | ar = الهيلينج | ||
| cs = Léčení | | cs = Léčení | ||
| de = Heilung | | de = Heilung | ||
Line 855: | Line 866: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD">{{lang | <td colspan="2" style="background:#FFDDAD">{{lang | ||
+ | | ar = الهيلينج على نفسه | ||
| cs = Sebeléčení | | cs = Sebeléčení | ||
| de = Selbstheilung | | de = Selbstheilung | ||
Line 875: | Line 887: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مقدار الهيلينج | ||
| cs = Množství léčení | | cs = Množství léčení | ||
| de = Heilungsmenge | | de = Heilungsmenge | ||
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<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = الهيلينج (داخل القتال) | ||
| cs = Léčení (v boji) | | cs = Léčení (v boji) | ||
| de = Heilung (im Gefecht) | | de = Heilung (im Gefecht) | ||
Line 908: | Line 922: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = الهدف أخذ الضرر في أخر عشر ثوان | ||
| cs = Pokud cíl léčení utržil poškození během posledních deseti sekund | | cs = Pokud cíl léčení utržil poškození během posledních deseti sekund | ||
| de = Ziel hat in den letzten 10 Sekunden Schaden genommen | | de = Ziel hat in den letzten 10 Sekunden Schaden genommen | ||
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<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = الهيلينج (خارج القتال) | ||
| cs = Léčení (mimo boj) | | cs = Léčení (mimo boj) | ||
| de = Heilung (nicht im Gefecht) | | de = Heilung (nicht im Gefecht) | ||
Line 942: | Line 958: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = الهدف لم يأخذ الضرر في أخر خمسة عشر دقيقة | ||
| cs = Pokud cíl léčení neutržil žádné poškození v posledních deseti sekundách | | cs = Pokud cíl léčení neutržil žádné poškození v posledních deseti sekundách | ||
| de = Ziel hat in den letzten 15 Sekunden keinen Schaden genommen | | de = Ziel hat in den letzten 15 Sekunden keinen Schaden genommen | ||
Line 1,014: | Line 1,031: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = وقت إستهلاك الذخائر | ||
| cs = Interval spotřeby munice | | cs = Interval spotřeby munice | ||
| de = Munitionsverbrauchs Intervall | | de = Munitionsverbrauchs Intervall | ||
Line 1,358: | Line 1,376: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = وقت التفعيل | ||
| cs = Doba aktivování | | cs = Doba aktivování | ||
| de = Aktivierungszeit | | de = Aktivierungszeit | ||
Line 1,378: | Line 1,397: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = السرعة الكاملة | ||
| cs = Rychlost nabíjení | | cs = Rychlost nabíjení | ||
| de = Stürmen Ladedauer | | de = Stürmen Ladedauer | ||
Line 1,477: | Line 1,497: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = دقة التصويب | ||
| en = Aim fatigue | | en = Aim fatigue | ||
| fr = Fatigue | | fr = Fatigue | ||
Line 1,488: | Line 1,509: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = وقت تدمير البيلدينج | ||
| cs = Doba nižení stavby | | cs = Doba nižení stavby | ||
| es = Tiempo de destrucción de la contrucción | | es = Tiempo de destrucción de la contrucción |
Revision as of 19:38, 15 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, ar, fr, it, pl, pt-br, ru, zh-hant, ja (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |