Difference between revisions of "Contribution page"
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The second package of community content was rolled out in the [[May 20, 2010 Patch]]. The following items were released at this time: | The second package of community content was rolled out in the [[May 20, 2010 Patch]]. The following items were released at this time: | ||
<gallery perrow=5> | <gallery perrow=5> | ||
− | File:Scotsman's | + | File:Scotsman's skullcutter.png|[[Scotsman's Skullcutter]] |
File:Tribalman's shiv.png|[[Tribalman's shiv]] | File:Tribalman's shiv.png|[[Tribalman's shiv]] | ||
File:Whoopeecap.png|[[Whoopee cap]] | File:Whoopeecap.png|[[Whoopee cap]] |
Revision as of 05:21, 3 July 2010
“ | Think you're good at making TF2 items and avatars? Better even than the people who design the game? Here's the thing: you're probably right. And believe us, this knowledge haunts us every day. Gabe Newell's just an email away, after all. What if you ratted us out?
— TF2 Contribution Page.[1]
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” |
The TF2 Official Contribution Site was designed to incorporate the creativity of the TF2 community into gameplay. This does not, however, mean that players can choose the effects of their content in gameplay. All submissions are reviewed to maintain quality content and are only incorporated by the TF2 team, as not to cause any unbalance in the game. Accepted contributions are steam avatars, weapon models, and hat models.
Contents
Submission guidelines
To sustain the visual style of the game, the TF2 team has established a few guidelines for submissions. All of the following should be used when designing and submitting your items:
- Theme
- 1950's style design
- Maintains character personality and bio
- Modeling techniques
- Realistic but slightly skewed proportions to add visual draw
- Details may be over or underscaled
- Keep it simple and clean
- Texturing techniques
- Maintain texture quality; nothing higher or lower res than what is next to it.
- Hats are to use team specific or neutral colors
- Textures should be simple and not a distraction.
- Technicals
- Hat models under 800 polygons
- Weapon models under 8000 polygons
- Textures no larger than 512x512, 256x256 being preferred
- Steam avatars must be 184x184 and saved in .JPG format
First contribution update
The first package of community content was rolled out in the March 18, 2010 Patch. The following items were released at this time:
- Proceduremask.png
Second contribution update
The second package of community content was rolled out in the May 20, 2010 Patch. The following items were released at this time:
- Whoopeecap.png
- SafenSound.png
- Tricornedude.png
- Victorianhelmet.png
- Whiskered gentleman.png
References
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