Difference between revisions of "Projectiles"
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− | Certain weapons in Team Fortress 2 fire | + | Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[Hitscan weapons]]' bullets, don't travel instantaneously--instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.) |
==The Projectiles== | ==The Projectiles== | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | !class="header" | | + | !class="header" | Name |
| '''Rocket''' | | '''Rocket''' | ||
| '''Grenade''' | | '''Grenade''' | ||
Line 47: | Line 47: | ||
*The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles with the exception of Syringes. These reflected projectiles do [[mini-crit]] damage for whoever they hit. | *The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles with the exception of Syringes. These reflected projectiles do [[mini-crit]] damage for whoever they hit. | ||
− | *The [[Heavy]] can reflect | + | *The [[Scout]] can use the [[Sandman]] to reflect baseballs if he hits them in midair. |
+ | *The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing. | ||
==See also== | ==See also== | ||
*[[Compression Blast]] | *[[Compression Blast]] |
Revision as of 06:38, 3 July 2010
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Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike Hitscan weapons' bullets, don't travel instantaneously--instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)
The Projectiles
Name | Rocket | Grenade | Sticky bombs | Arrow | Jarate | Baseball | Flares | Syringe |
---|---|---|---|---|---|---|---|---|
Image | ||||||||
Used by: | Rocket Launcher | Grenade Launcher | Stickybomb Launcher | Huntsman | Jarate | Sandman | Flare Gun | Syringe Gun |
Reflecting Projectiles
- The Pyro's Compression Blast can reflect projectiles with the exception of Syringes. These reflected projectiles do mini-crit damage for whoever they hit.
- The Scout can use the Sandman to reflect baseballs if he hits them in midair.
- The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing.