Difference between revisions of "Template:Damage table"

From Team Fortress Wiki
Jump to: navigation, search
m (Fix)
m
Line 2: Line 2:
 
| {{see also|1=Damage{{if lang}}|l1={{lang
 
| {{see also|1=Damage{{if lang}}|l1={{lang
 
   | cs = Poškození
 
   | cs = Poškození
 +
  | ko = 대미지
 
   | de = Schaden
 
   | de = Schaden
 
   | es = Daño
 
   | es = Daño
Line 18: Line 19:
 
| {{hatnote
 
| {{hatnote
 
  | 1 = '''{{lang
 
  | 1 = '''{{lang
 +
  | ko =
 
   | ar = مطابقة لل:
 
   | ar = مطابقة لل:
 
   | cs = Shodné s:
 
   | cs = Shodné s:
 
   | de = Identisch mit:
 
   | de = Identisch mit:
 
   | es = Idendico a:
 
   | es = Idendico a:
   | en = Identical to:
+
   | en = 동일 여부:
 
   | fr = Identique à:
 
   | fr = Identique à:
 
   | it = Identico a:
 
   | it = Identico a:
Line 39: Line 41:
 
   | {{lang
 
   | {{lang
 
   | cs = Poškození a časy funkcí
 
   | cs = Poškození a časy funkcí
 +
  | cs = 대미지와
 
   | de = Schaden und Funktionszeiten
 
   | de = Schaden und Funktionszeiten
 
   | es = Daño y tiempos de función
 
   | es = Daño y tiempos de función
 
   | ar = الضرر و أوقات العمل
 
   | ar = الضرر و أوقات العمل
   | en = Damage and function times
+
   | en = 대미지와 작동 간격
 
   | fr = Dégâts et durées de fonctionnement
 
   | fr = Dégâts et durées de fonctionnement
 
   | it = Danno e tempi di funzione
 
   | it = Danno e tempi di funzione
Line 54: Line 57:
 
   | {{lang
 
   | {{lang
 
     | ar = الهيلينج وأوقات العمل
 
     | ar = الهيلينج وأوقات العمل
 +
    | en = 치료와 작동 간격
 
     | cs = Léčení a časy funkcí
 
     | cs = Léčení a časy funkcí
 
     | de = Heilung und Funktionszeiten
 
     | de = Heilung und Funktionszeiten
Line 69: Line 73:
 
     | de = Funktionszeiten
 
     | de = Funktionszeiten
 
     | es = Tiempos de función
 
     | es = Tiempos de función
 +
    | en = 작동 간격
 
     | ar = أوقات العمل
 
     | ar = أوقات العمل
 
     | en = Function times
 
     | en = Function times
Line 92: Line 97:
 
     | ar = نوع الطلقة
 
     | ar = نوع الطلقة
 
     | en = Shot type
 
     | en = Shot type
 +
    | en = 공격 종류
 
     | fr = Type de Tir
 
     | fr = Type de Tir
 
     | it = Tipo di sparo
 
     | it = Tipo di sparo
Line 111: Line 117:
 
     | de = Effekt
 
     | de = Effekt
 
     | es = Efecto
 
     | es = Efecto
 +
    | en = 영향
 
     | ar = التأثير
 
     | ar = التأثير
 
     | en = Effect
 
     | en = Effect
Line 132: Line 139:
 
     | de = Effektreichweite
 
     | de = Effektreichweite
 
     | es = Rango de alcance
 
     | es = Rango de alcance
 +
    | en = 영향 범위
 
     | en = Effect range
 
     | en = Effect range
 
     | fr = Portée de l'effet
 
     | fr = Portée de l'effet
Line 160: Line 168:
 
     | es = Daño
 
     | es = Daño
 
     | ar = الضرر
 
     | ar = الضرر
 +
    | en = 대미지
 
     | en = Damage
 
     | en = Damage
 
     | fr = Dégâts
 
     | fr = Dégâts
Line 179: Line 188:
 
     | es = Rampa de aceleración máxima
 
     | es = Rampa de aceleración máxima
 
     | ar = ماكسمم رامب أب
 
     | ar = ماكسمم رامب أب
 +
    | en = 최대 가타격 거리
 
     | en = Maximum ramp-up
 
     | en = Maximum ramp-up
 
     | fr = Dégâts maximum
 
     | fr = Dégâts maximum
Line 201: Line 211:
 
     | es = Daño base
 
     | es = Daño base
 
     | ar = الضرر قاعدي
 
     | ar = الضرر قاعدي
 +
    | en = 기본 대미지
 
     | en = Base damage
 
     | en = Base damage
 
     | fr = Dégâts de base
 
     | fr = Dégâts de base
Line 223: Line 234:
 
     | es = Máximo en caída
 
     | es = Máximo en caída
 
     | ar = ماكسمم فال أوف
 
     | ar = ماكسمم فال أوف
 +
    | en = 최대 감소
 
     | en = Maximum fall-off
 
     | en = Maximum fall-off
 
     | fr = Dégâts minimum
 
     | fr = Dégâts minimum
Line 246: Line 258:
 
     | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 
     | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 
     | en = Bullet count per 1 ammo
 
     | en = Bullet count per 1 ammo
 +
    | ko = 탄창 하나당 탄알 계산
 
     | fr = Nombre de balle pour 1 munition
 
     | fr = Nombre de balle pour 1 munition
 
     | it = Numero di proiettli per una munizione
 
     | it = Numero di proiettli per una munizione

Revision as of 14:09, 16 March 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns