Difference between revisions of "Strafing"
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{{Quotation|'''The Scout'''|Ya can't hit what ain't dere!|sound=Scout_invincible02.wav}} | {{Quotation|'''The Scout'''|Ya can't hit what ain't dere!|sound=Scout_invincible02.wav}} | ||
− | Regular '''Strafing''' is the act of moving from side to side during a confrontation in order to make it harder for an opponent to hit you. This strategy is invaluable for [[Sniper]]s attempting to | + | Regular '''Strafing''' is the act of moving from side to side during a confrontation in order to make it harder for an opponent to hit you. This strategy is invaluable for [[Sniper]]s attempting to snipe other Snipers. Generally used to help [[Scout]]s survive by avoiding most types of splash and projectile damage. The strafing technique is vital for [[Pyro]]s in order to successfully survive after performing an ambush attack. The strafing technique greatly benefits [[Spy]]s attempting to maneuver whilst cloaked, though it is generally a useful maneuver for any class. |
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'''Zig-Zagging''' refers to the act of strafing continually while moving across an open space. Doing this makes it harder for [[Sniper]]s to hit you, as well as other medium to long ranged classes. | '''Zig-Zagging''' refers to the act of strafing continually while moving across an open space. Doing this makes it harder for [[Sniper]]s to hit you, as well as other medium to long ranged classes. | ||
+ | '''Air Strafing''' is the act of strafing whilst in the air. It is a method used mostly by [[Soldier]]s and [[Demoman]]s avoid air shots. It consists on strafing at the air without pressing the foward button and moving the mouse sideways. It can be also be peformed by other classes, but with a higher difficulty since they can't peform higher jumps without depending on other players explosions. | ||
[[Category:Strategy]] | [[Category:Strategy]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 19:35, 3 July 2010
“ | Ya can't hit what ain't dere!
Click to listen
— The Scout
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” |
Regular Strafing is the act of moving from side to side during a confrontation in order to make it harder for an opponent to hit you. This strategy is invaluable for Snipers attempting to snipe other Snipers. Generally used to help Scouts survive by avoiding most types of splash and projectile damage. The strafing technique is vital for Pyros in order to successfully survive after performing an ambush attack. The strafing technique greatly benefits Spys attempting to maneuver whilst cloaked, though it is generally a useful maneuver for any class.
Circle Strafing is the act of circling round an opponent in order to deal damage at close range, while still making it difficult for their shots to hit you. It is an invaluable move for Scouts and Pyros, who rely heavily on hit-and-run tactics. Agile Scouts and Pyros can also use circle strafing to run around sentry guns and destroy them without taking lethal amounts of damage.
Zig-Zagging refers to the act of strafing continually while moving across an open space. Doing this makes it harder for Snipers to hit you, as well as other medium to long ranged classes.
Air Strafing is the act of strafing whilst in the air. It is a method used mostly by Soldiers and Demomans avoid air shots. It consists on strafing at the air without pressing the foward button and moving the mouse sideways. It can be also be peformed by other classes, but with a higher difficulty since they can't peform higher jumps without depending on other players explosions.