Difference between revisions of "User:Ríomhaire/Status effects"
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==='''[[ÜberCharge]]'''=== | ==='''[[ÜberCharge]]'''=== | ||
An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as [[trains]] and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes. | An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as [[trains]] and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes. | ||
− | {| class="wikitable grid" width=" | + | {| class="wikitable grid" width="30%" |
! class="header" width="30%" style="text-align: center;" | Class | ! class="header" width="30%" style="text-align: center;" | Class | ||
! class="header" width="70%" | Weapon | ! class="header" width="70%" | Weapon | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3"| {{Icon class|Medic}} <br /> [[Medic]] |
! {{item icon|Medigun|100px}}<br />'''[[Medigun]]''' | ! {{item icon|Medigun|100px}}<br />'''[[Medigun]]''' | ||
|- | |- | ||
| style="background:#EEE8AA;" | '''Effect Duration:''' 8 s | | style="background:#EEE8AA;" | '''Effect Duration:''' 8 s | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Applied to:''' Player + Targeted teammate | ||
|} | |} | ||
==='''[[Crit boost]]'''=== | ==='''[[Crit boost]]'''=== | ||
− | All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity. | + | All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity. |
+ | {| class="wikitable grid" width="30%" | ||
+ | ! class="header" width="30%" style="text-align: center;" | Class | ||
+ | ! class="header" width="70%" | Weapon | ||
+ | |- | ||
+ | ! rowspan="3"| {{Icon class|Medic}} <br /> [[Medic]] | ||
+ | ! {{item icon|Kritzkrieg|100px}}<br />'''[[Kritzkrieg]]''' | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Effect Duration:''' 8 s | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Applied to:''' Player + Targeted teammate | ||
+ | |- | ||
+ | ! rowspan="3"| {{Icon class|Heavy}} <br /> [[Heavy]] | ||
+ | ! {{item icon|Killing Gloves of Boxing|100px}}<br />'''[[Killing Gloves of Boxing]]''' | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Effect Duration:''' 5 s | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Applied to:''' Player | ||
+ | |- | ||
+ | ! rowspan="2"| {{Icon class|Demoman}} <br /> [[Demoman]] | ||
+ | ! {{item icon|Chargin' Targe|100px}}<br />'''[[Chargin' Targe]]''' | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Applied to:''' Player | ||
+ | |- | ||
+ | ! rowspan="3"| {{Icon class|Engineer}} <br /> [[Engineer]] | ||
+ | ! {{item icon|Frontier Justice|100px}}<br />'''[[Frontier Justice]]''' | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Effect Duration:''' ∞ | ||
+ | |- | ||
+ | | style="background:#EEE8AA;" | '''Applied to:''' Player (Frontier Justice only) | ||
+ | |} | ||
+ | |||
==Negative== | ==Negative== |
Revision as of 23:11, 24 March 2011
Status effects are temporary weapon-induced conditions that alter the player's properties and stats.
Beneficial
Beneficial status effects aid the player in some way. Positive status effects can be self-created or due to a teammate's action.
ÜberCharge
An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as trains and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes.
Class | Weapon |
---|---|
Medic |
Medigun |
Effect Duration: 8 s | |
Applied to: Player + Targeted teammate |
Crit boost
All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity.
Class | Weapon |
---|---|
Medic |
Kritzkrieg |
Effect Duration: 8 s | |
Applied to: Player + Targeted teammate | |
Heavy |
Killing Gloves of Boxing |
Effect Duration: 5 s | |
Applied to: Player | |
Demoman |
Chargin' Targe |
Applied to: Player | |
Engineer |
Frontier Justice |
Effect Duration: ∞ | |
Applied to: Player (Frontier Justice only) |