Difference between revisions of "Camping"
(No ifs, ands or buts here. camping IS an unfair tactic. No way around it) |
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'''Camping''' is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area. | '''Camping''' is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area. | ||
− | Camping is | + | Camping is a frustrating tactic that ruins the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it an unfair tactic. As such, camping is largely frowned upon. |
''[[Team Fortress 2]]'' requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side. | ''[[Team Fortress 2]]'' requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side. |
Revision as of 23:17, 25 March 2011
“ | You camped da whole time for DIS?!
Click to listen
— The Scout
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” |
Camping is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.
Camping is a frustrating tactic that ruins the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it an unfair tactic. As such, camping is largely frowned upon.
Team Fortress 2 requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.
Tactics that Constitute Camping
- Waiting at an enemy Teleporter exit or respawn area until someone comes through in hopes of catching them off-guard.
- Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of classes, often Demomen placing sticky bombs around the spawn exit, Pyros spraying fire at the doorway or Engineers who manage to build Sentry Guns facing the door.
- Demomen laying sticky traps in low traffic areas and waiting for long periods.
- Turtling
Tactics that do not Constitute Camping
- Snipers staying in one position. However if this location is of little or no importance, then this may be considered camping.
- Demomen staying behind their sticky bomb carpets in strategic locations.
- Pyros waiting in ambush.
- Spies waiting in ambush or recharging their Cloak.
- Heavies waiting in strategic positions as human Sentry Guns.
- Engineers guarding their Sentry Guns in strategic locations.