Difference between revisions of "Classes/fi"
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GeminiViRiS (talk | contribs) (Updated tables to match the English article) |
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Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat: | Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat: | ||
− | *{{ | + | *{{Class link|Scout}} |
− | *{{ | + | *{{Class link|Soldier}} |
− | *{{ | + | *{{Class link|Pyro}} |
− | *{{ | + | *{{Class link|Demoman}} |
− | *{{ | + | *{{Class link|Heavy}} |
− | *{{ | + | *{{Class link|Engineer}} |
− | *{{ | + | *{{Class link|Medic}} |
− | *{{ | + | *{{Class link|Sniper}} |
− | |||
'''Unused''' | '''Unused''' | ||
Line 39: | Line 38: | ||
====Class health points comparison table==== | ====Class health points comparison table==== | ||
{| class="wikitable grid" align="Left" style="margin-bottom: 10px" | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
− | |||
! class="header" | Class | ! class="header" | Class | ||
! class="header" | Normal Max | ! class="header" | Normal Max | ||
! class="header" | Over-healed Max | ! class="header" | Over-healed Max | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Scout}}<br><small>(with the [[Sandman]] equipped)</small><br><small>(with the [[Special Delivery]] pack equipped)</small> |
− | |||
|125<br><small>110<br><small>150 | |125<br><small>110<br><small>150 | ||
|185<br><small>165<br><small>225 | |185<br><small>165<br><small>225 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Soldier}}<br><small>(with the [[Rocket Jumper]] equipped)</small> |
− | |||
|200<br><small>100 | |200<br><small>100 | ||
|300<br><small>150 | |300<br><small>150 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Pyro}} |
− | |||
|175 | |175 | ||
|260 | |260 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Demoman}}<br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small><br><small>(with the [[Sticky Jumper]] equipped)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small> |
− | |||
|175<br><small>150<br>165<br>180<br>195<br>210<br>100<br>75<br>90<br>105<br>120<br>135 | |175<br><small>150<br>165<br>180<br>195<br>210<br>100<br>75<br>90<br>105<br>120<br>135 | ||
|260<br><small>225<br>245<br>270<br>290<br>315<br>150<br>110<br>135<br>155<br>180<br>200 | |260<br><small>225<br>245<br>270<br>290<br>315<br>150<br>110<br>135<br>155<br>180<br>200 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Heavy}}<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small> |
− | |||
|300<br><small>350 | |300<br><small>350 | ||
|450<br><small>450 | |450<br><small>450 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Engineer}}<br><small>(with the [[Gunslinger]] equipped)</small> |
− | |||
|125<br><small>150 | |125<br><small>150 | ||
|185<br><small>225 | |185<br><small>225 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Medic}}<br><small>(with the [[Vita-Saw]] equipped)</small> |
− | |||
|150<br><small>140 | |150<br><small>140 | ||
|225<br><small>210 | |225<br><small>210 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Sniper}}<br><small>(with the [[Darwin's Danger Shield]] equipped) |
− | |||
|125<br><small>150 | |125<br><small>150 | ||
|185<br><small>225 | |185<br><small>225 | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Spy}} |
− | |||
|125 | |125 | ||
|185 | |185 | ||
|- | |- | ||
− | |||
|[[Civilian]] | |[[Civilian]] | ||
|50 | |50 | ||
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====Class speed comparison table==== | ====Class speed comparison table==== | ||
{| class="wikitable grid" align="Left" style="margin-bottom: 10px" | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
− | |||
! class="header" | Class | ! class="header" | Class | ||
! class="header" | Forward | ! class="header" | Forward | ||
− | !(abs) | + | ! class="header" | (abs) |
! class="header" | Backward | ! class="header" | Backward | ||
− | !(abs) | + | ! class="header" | (abs) |
! class="header" | Crouched | ! class="header" | Crouched | ||
− | !(abs) | + | ! class="header" | (abs) |
|- | |- | ||
− | |{{ | + | |{{Class link|Scout}} |
− | |||
|align="right"|133% | |align="right"|133% | ||
|align="right"|400v | |align="right"|400v | ||
Line 124: | Line 110: | ||
|align="right"|133.33v | |align="right"|133.33v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Soldier}}<br> |
− | |||
<small>(while using the [[Equalizer]] with 121-160 hp)</small><br> | <small>(while using the [[Equalizer]] with 121-160 hp)</small><br> | ||
<small>(while using the [[Equalizer]] with 81-120 hp)</small><br> | <small>(while using the [[Equalizer]] with 81-120 hp)</small><br> | ||
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128v | 128v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Pyro}}<br> |
− | |||
<small>(with the [[Gas Jockey's Gear]] pack equipped)</small> | <small>(with the [[Gas Jockey's Gear]] pack equipped)</small> | ||
|align="right"|100% | |align="right"|100% | ||
Line 195: | Line 179: | ||
<small>110v | <small>110v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Demoman}}<br> |
− | |||
<small>(while charging with the [[Chargin' Targe]])</small><br> | <small>(while charging with the [[Chargin' Targe]])</small><br> | ||
<small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small><br> | <small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small><br> | ||
Line 253: | Line 236: | ||
N/A | N/A | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Heavy}}<br> |
− | |||
<small>(with [[Minigun]] revved)</small><br> | <small>(with [[Minigun]] revved)</small><br> | ||
<small>(while using the [[G.R.U.]])</small> | <small>(while using the [[G.R.U.]])</small> | ||
Line 276: | Line 258: | ||
<small>99.67v | <small>99.67v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Engineer}}<br> |
− | |||
<small>(while hauling any building at any level, Combat Mini-Sentry Guns included)</small> | <small>(while hauling any building at any level, Combat Mini-Sentry Guns included)</small> | ||
|align="right"|100% | |align="right"|100% | ||
Line 292: | Line 273: | ||
<small>75v | <small>75v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Medic}} |
− | |||
|align="right"|107% | |align="right"|107% | ||
|align="right"|320v | |align="right"|320v | ||
Line 301: | Line 281: | ||
|align="right"|106.67v | |align="right"|106.67v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Sniper}}<br> |
− | |||
<small>(with [[Sniper Rifle]] or [[Sydney Sleeper]] zoomed)</small> <br> | <small>(with [[Sniper Rifle]] or [[Sydney Sleeper]] zoomed)</small> <br> | ||
<small>(with [[Huntsman]] drawn)</small> | <small>(with [[Huntsman]] drawn)</small> | ||
Line 330: | Line 309: | ||
45v | 45v | ||
|- | |- | ||
− | |{{ | + | |{{Class link|Spy}} |
− | |||
|align="right"|100% | |align="right"|100% | ||
|align="right"|300v | |align="right"|300v | ||
Line 339: | Line 317: | ||
|align="right"|100v | |align="right"|100v | ||
|- | |- | ||
− | |||
|[[Civilian]] | |[[Civilian]] | ||
|align="right"|100% | |align="right"|100% | ||
Line 348: | Line 325: | ||
|align="right"|N/A | |align="right"|N/A | ||
|- | |- | ||
− | |||
|[[Horseless Headless Horsemann]] | |[[Horseless Headless Horsemann]] | ||
|align="right"|133% | |align="right"|133% |
Revision as of 20:33, 28 March 2011
Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat:
Unused
Huom: Siviili-luokkaa ei voi pelata tässä pelissä.
Sisällysluettelo
Class roles
Kaikki yhdeksän ryhmää jaetaan kolmeen perustyyppiin: hyökkäävään, puolustavaan ja tukevaan. Nämä luokittelut eivät ole kuitenkaan pysyviä, ja mikä vain hahmoluokka voi ottaa mikä vain roolin riippuen strategiasta.
Hyökkäävät
Hyökkäävät hahmoluokat (Scout, Soldier ja Pyro) ottavat joukkueen tärkeimpien hyökkääjien roolin. Joko valloittaessa pisteitä tai varastamalla Intelin, nämä luokat erikoistuvat vahingon aiheuttamiseen ja kaaoksen luomiseen. Tiedustelija voi valloittaa pisteitä kaksi kertaa muita hahmoluokkia nopeammin kuin muut luokat. Sotilaat voivat vahvoilla raketinheittimillään aiheuttaa suurta tuhoa. Pyrot voivat aiheuttaa tulisen myrskyn vihollisten keskuudessa hyvin suunnitellulla ansalla.
Puolustus
Puolustavat hahmoluokat (Demoman, Heavy ja Engineer) estävät vihollisen pääsyä kohti tärkeitä pisteitä. Näillä luokilla on yhteensä suurin tulivoima, ja ne erikoistuvat tuomaan sitä suuria määriä kerrallaan. Demo voi puolustaa tahmapommeillaan suuria alueita ja räjäyttää ne kaikki samaan aikaan. Heavy on hyvä luokka suurien vihollisryhmien kaatamiseen ja vihollisten takaisin työntämiseen. Insinööri voi rakentaa vartiotykkejä joilla on suuri tulivoima, että myös teleporttereita ja dispensereitä.
Tuki
Tukevat luokat (Medic, Sniper and Spy) ovat minkä tahansa tiimin tukipilari. He antavat hyökkääville ja puolustaville luokille lisävoimaa ja voivat muuttaa pelin kulun sekunnissa. Joko hidastamalla vastustajan tiimiä takaapäin tai pitämällä ystävät elossa, tukevia luokkia on aina hyvä olla mukana. Medicit pystyvät parantamaan tiimikavereita ja yliparantamaan heidät 150% heidän perusterveydestä. Sniperit voivat hoitaa vastustajia kaukaa ja käyttää Jaratea sammuttamaan ja lisäämään tiimikavereiden tekemää vahinkoa. Spyt voivat edetä vastustajien linjojen taakse, tuhota rakennukset ja murhata suuret uhkat.
Health points
A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.
Class health points comparison table
Class | Normal Max | Over-healed Max |
---|---|---|
Scout (with the Sandman equipped) (with the Special Delivery pack equipped) |
125 110 150 |
185 165 225 |
Soldier (with the Rocket Jumper equipped) |
200 100 |
300 150 |
Pyro | 175 | 260 |
Demo (with the Eyelander or HHHH equipped, 0 heads) (with the Eyelander or HHHH equipped, 1 head) (with the Eyelander or HHHH equipped, 2 heads) (with the Eyelander or HHHH equipped, 3 heads) (with the Eyelander or HHHH equipped, 4+ heads) (with the Sticky Jumper equipped) (with the Sticky Jumper and the Eyelander or HHHH equipped, 0 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 1 head) (with the Sticky Jumper and the Eyelander or HHHH equipped, 2 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 3 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 4+ heads) |
175 150 165 180 195 210 100 75 90 105 120 135 |
260 225 245 270 290 315 150 110 135 155 180 200 |
Heavy (within 30 seconds after consuming Dalokohs Bar) |
300 350 |
450 450 |
Engineer (with the Gunslinger equipped) |
125 150 |
185 225 |
Medic (with the Vita-Saw equipped) |
150 140 |
225 210 |
Sniper (with the Darwin's Danger Shield equipped) |
125 150 |
185 225 |
Spy | 125 | 185 |
Civilian | 50 | 75 |
Speed
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
Class speed comparison table
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) |
---|---|---|---|---|---|---|
Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v |
Soldier (while using the Equalizer with 121-160 hp) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
|
Pyro (with the Gas Jockey's Gear pack equipped) |
100%
110% |
300v
330v |
90%
99% |
270v
297v |
33.3%
36.7% |
100v
110v |
Demo (while charging with the Chargin' Targe) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A |
Heavy |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v |
Engineer (while hauling any building at any level, Combat Mini-Sentry Guns included) |
100%
75% |
300v
225v |
90%
67.5% |
270v
202.5v |
33.3%
25% |
100v
75v |
Medic | 107% | 320v | 96% | 288v | 35.5% | 106.67v |
Sniper (with Sniper Rifle or Sydney Sleeper zoomed) |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
|
Spy | 100% | 300v | 90% | 270v | 33.3% | 100v |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
Horseless Headless Horsemann | 133% | 400v | N/A | N/A | N/A | N/A |
abs - absolute figures in velocity units (v)
Size
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
|