Difference between revisions of "User:Ríomhaire/Status effects"

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! class="header" width="10%" style="text-align: center;" | Class
 
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! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]]
 
! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]]

Revision as of 18:01, 1 April 2011

Status effects are temporary weapon-induced conditions that alter the player's properties and stats.


Beneficial

Beneficial status effects aid the player in some way. Positive status effects can be self-created or due to a teammate's action.

ÜberCharge

An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as trains and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes.

Class Weapon Notes
Leaderboard class medic.png
Medic
Medigun
Medigun
Applied to Medic and patient.
Effect Duration: 8 s

Crit boost

All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity.

Class Weapon
Leaderboard class medic.png
Medic
Kritzkrieg
Kritzkrieg
Effect Duration: 8 s
Applied to: Player + Targeted teammate
Leaderboard class heavy.png
Heavy
Killing Gloves of Boxing
Killing Gloves of Boxing
Effect Duration: 5 s
Applied to: Player
Leaderboard class demoman.png
Demoman
Chargin' Targe
Chargin' Targe
Applied to: Player
Leaderboard class engineer.png
Engineer
Frontier Justice
Frontier Justice
Effect Duration:
Applied to: Player (Frontier Justice only)

Negative