Difference between revisions of "User:Ríomhaire/Status effects"
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! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]] | ! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]] |
Revision as of 18:01, 1 April 2011
Status effects are temporary weapon-induced conditions that alter the player's properties and stats.
Beneficial
Beneficial status effects aid the player in some way. Positive status effects can be self-created or due to a teammate's action.
ÜberCharge
An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as trains and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes.
Class | Weapon | Notes |
---|---|---|
Medic |
Medigun |
Applied to Medic and patient. |
Effect Duration: 8 s |
Crit boost
All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity.
Class | Weapon |
---|---|
Medic |
Kritzkrieg |
Effect Duration: 8 s | |
Applied to: Player + Targeted teammate | |
Heavy |
Killing Gloves of Boxing |
Effect Duration: 5 s | |
Applied to: Player | |
Demoman |
Chargin' Targe |
Applied to: Player | |
Engineer |
Frontier Justice |
Effect Duration: ∞ | |
Applied to: Player (Frontier Justice only) |