Difference between revisions of "Self-illumination"
(Location of glow) |
m |
||
Line 37: | Line 37: | ||
|- | |- | ||
| [[Potato Hat]] | | [[Potato Hat]] | ||
− | | The lightbulb with a team colored. | + | | The lightbulb with a team colored lens. |
|- | |- | ||
|} | |} |
Revision as of 11:44, 7 April 2011
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Object | Location of glow |
---|---|---|
Scout |
Sun-on-a-Stick | The orange segments. |
Pyro |
Sharpened Volcano Fragment | The orange segments. |
Engineer |
Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | |
All classes | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | |
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | |
Earbuds | The entire object. | |
Potato Hat | The lightbulb with a team colored lens. |