Difference between revisions of "Self-illumination"
(add bot ignore for classified) |
(→Objects that glow in the dark) |
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| The festive lights. | | The festive lights. | ||
|- | |- | ||
− | | rowspan="5" | '''[[Classes|All classes]]''' | + | | align="center" rowspan="5" | '''[[Classes|All classes]]''' |
| [[A Rather Festive Tree]] | | [[A Rather Festive Tree]] | ||
| The lights and the star. | | The lights and the star. | ||
Line 36: | Line 36: | ||
| The entire object. | | The entire object. | ||
|- | |- | ||
− | | {{botignore|[[Classified |[ classified ]]]}} (Potato Hat) | + | | {{botignore|[[Classified|[ classified ]]]}} (Potato Hat) |
| The lightbulb with a team colored lens. | | The lightbulb with a team colored lens. | ||
|- | |- |
Revision as of 12:22, 9 April 2011
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Object | Location of glow |
---|---|---|
Scout |
Sun-on-a-Stick | The orange segments. |
Pyro |
Sharpened Volcano Fragment | The orange segments. |
Engineer |
Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | |
All classes | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | |
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | |
Earbuds | The entire object. | |
[ classified ] (Potato Hat) | The lightbulb with a team colored lens. |