Difference between revisions of "Advanced Weaponiser/de"
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{{Pro}}Airblasts can be charged. Charged airblasts push enemies further.<br/> | {{Pro}}Airblasts can be charged. Charged airblasts push enemies further.<br/> | ||
− | {{Pro}}Reflected projectiles are now full [[Critical hit| | + | {{Pro}}Reflected projectiles are now full [[Critical hit|Krits]] instead of [[Mini-Krits]].<br/> |
{{Pro}}+10% Afterburn duration.<br/> | {{Pro}}+10% Afterburn duration.<br/> | ||
{{Con}}+40% Airblast cost.<br/> | {{Con}}+40% Airblast cost.<br/> | ||
Line 250: | Line 250: | ||
{{Info}}Combo is reset upon missing.<br/> | {{Info}}Combo is reset upon missing.<br/> | ||
{{Info}}Damage increases by 35% for every hit.<br/> | {{Info}}Damage increases by 35% for every hit.<br/> | ||
− | {{Info}}3rd hit will be a [[ | + | {{Info}}3rd hit will be a [[Krit]] and reset the combo.<br/> |
{{Pro}}+50% Faster move speed while zoomed in.<br/> | {{Pro}}+50% Faster move speed while zoomed in.<br/> | ||
{{Con}}No charged shots.<br/> | {{Con}}No charged shots.<br/> |
Revision as of 08:52, 10 April 2011
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“ | DAS ist mal eine gute Waffe.
Anhören
— Der Sniper
|
” |
Advanced Weaponiser ist ein SourceMod Server Plugin, dass zusätzliche Items zu Team Fortress 2 hinzufügt. Es wurde von Mecha the Slag entwickelt.
Inhaltsverzeichnis
Demonstrations Video
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Spieler Befehle
Wie bei den meisten SourceMod Plugins, muss am Anfang eines Befehls ein ! oder / geschrieben werden. Sollte ! benutzt werden, wird der Befehl im Chat sichtbar, während / dies verhindert. Alle Befehle zeigen ihren Inhalt im 'Radio' Menü an:
- ach oder achievements - Eine Liste der Weaponiser Errungenschaften für die Klasse, die gerade gespielt wird, unterteilt in 'Erreicht' und 'Nicht Erreicht'.
- achall oder achievementsall - Eine Komplette Liste der Weaponiser Errungenschaften für alle Klassen, unterteilt in 'Erreicht' und 'Nicht Erreicht'.
- info <Waffen Name> - Zeigt den Namen, die Klasse und die Statistik für diese Waffen.
- loadout - Eine Anzeige zum Ausrüsten von Items, die der Spieler gefunden hat, sortiert nach der jeweiligen Position (Primär, Sekundär, Nahkampf und Hut). Nur Items für die gerade gespielte Klasse werden angezeigt.
- news - Ein Archive mit allen Änderungen, die am Plugin vorgenommen wurden, in umgekehrter chronologischer Reihenfolge. Das Datum und die Plugin Version werden nicht angezeigt.
Errungenschaften
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
Liste der Waffen
Klasse | Position | Waffen Name | Autor | Attribute |
---|---|---|---|---|
Scout |
Primär | CharlesMan (Script) |
+50% zugefügter Schaden | |
Primär | Der Wahrnehmer |
DanielAwesomo (Modell) Mecha the Slag (Script) |
Ziel wird beim Treffer desorientiert (Sein Sehzentrum wird sofort verschoben) | |
Nahkampf | Der Atomschläger |
BANG! (Modell) Mecha the Slag (Script) |
+30% Schussfrequenz | |
Soldier |
Primär | Der Matador |
Sgt Pepper (Modell) Mecha the Slag (Script) |
Raketen folgen leicht dem Fadenkreuz des Spielers |
Nahkampf | Des Plünderers Streitkolben |
MasterGir (Modell) Mecha the Slag (Script) |
Verursacht ein kleines Erdbeben nach einem Raketensprung, wenn der Streitkolben in der Luft getragen wird | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can be charged. Charged airblasts push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air. | |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
70% Faster taunt speed on wearer. | |
Demoman |
Primary | The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
As the primary Grenade arcs through the air, three grenades spawn from it, leaving a short trail of grenades. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. | |
Melee | Mecha the Slag (Script) |
On hit, propels the target up and away from the attacker. | ||
Engineer |
Primary | The Bulldog |
Mecha the Slag (Script) |
Damage removes Sappers. |
Melee | The Blizzard Builder |
Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies. | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+25% ÜberCharge rate. |
Sniper |
Primary | Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Attacking a wall or prop allows the player to climb it. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Alt-fire throws the boomerang. | |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn resistance. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
Liste der Hüte
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Bekannte Fehler
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons do not have custom viewmodels.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
- The Blizzard Builder will still destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
Sonstiges
- The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's contribution page.
- Several weapons in Weaponiser are based on unused content or beta weapons.
- So far, two Weaponiser items have had certain aspects officially added to the game: the Endless Carnage had its stats used for the Back Scratcher, while the Fists of Steel retained their model and name (but not stats). The two items are still available in Weaponiser, with the Fists of Steel being the "Alternative Fists of Steel" with its Weaponiser stats and the Endless Carnage gaining a new set of stats.
- In addition, the Loch-n-Load looks very similar to the RainMan. However, the models are not identical.
- A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
Weblinks
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