Difference between revisions of "Heavy Weapons Guy (Classic)"
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==Basic Strategy== | ==Basic Strategy== | ||
− | * Go on the offense if you have a [[ | + | * Go on the offense if you have a [[Medic (Classic)|Medic]] with you, otherwise stay on defense. |
* Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size. | * Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size. | ||
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* Use your size to block doorways and other passages. | * Use your size to block doorways and other passages. | ||
− | * Improve your longevity by partnering with Medics and [[ | + | * Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]]. |
* Keep your Assault Cannon spinning if you are lying in ambush. | * Keep your Assault Cannon spinning if you are lying in ambush. |
Revision as of 18:40, 10 April 2011
Heavy Weapons Guy (Classic) | |
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Basic Information | |
Type: | Defensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 300 |
Armor type: | Heavy |
Speed: | Very Slow |
The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is a large man outfitted with Heavy Armor, two shotguns, two powerful grenade types and an Assault Cannon. However all of this comes with a price; he is the slowest class in the game. This makes him a great defensive class, as he can take many hits before dying and has enough firepower to quickly inflict significant damage.
Contents
Basic Strategy
- Go on the offense if you have a Medic with you, otherwise stay on defense.
- Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your longevity by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you are lying in ambush.
Special Abilities
Class Skill: Uses Minigun.
Abilities:
- Isn't pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | 4-22 | Fires six pellets. |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | 4-51 | Fires fourteen pellets. |
Weapon 4 |
Assault Cannon | Shells | 200 | N/A | 32 |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Quake Team Fortress
In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.
Update history
January 16, 2003 Patch (Classic)
- Fixed Heavy Weapons Guys not being able to drop their cells.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.
Gallery
See Also
- Heavy in Team Fortress 2.
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