Difference between revisions of "January 10, 2011 Patch"
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** Setting a specific item to "1" or "0" will override the whitelist/blacklist default. | ** Setting a specific item to "1" or "0" will override the whitelist/blacklist default. | ||
− | ===Undocumented changes=== | + | === Undocumented changes === |
− | * Improved [[Ullapool Caber]] and [[Candy Cane]] kill icons. | + | * Improved [[Ullapool Caber]]<ref>The Caber's old [http://wiki.teamfortress.com/w/images/archive/7/74/20110111010755!Killicon_ullapool_caber.png explosion] and [http://wiki.teamfortress.com/w/images/archive/6/66/20110111011009!Killicon_ullapool_caber_explode.png non-explosive] icons, and the new [http://wiki.teamfortress.com/w/images/7/74/Killicon_ullapool_caber.png explosion] and [http://wiki.teamfortress.com/w/images/6/66/Killicon_ullapool_caber_explode.png non-explosive] killicons</ref> and [[Candy Cane]] kill icons. |
* Fixed visual bug on the [[Shortstop]] which caused reloaded bullets to stay on the player model when auto-reload is enabled | * Fixed visual bug on the [[Shortstop]] which caused reloaded bullets to stay on the player model when auto-reload is enabled | ||
* The [[Powerjack]] behaves as it did before the [[January 7, 2011 Patch]]. | * The [[Powerjack]] behaves as it did before the [[January 7, 2011 Patch]]. | ||
}} | }} | ||
+ | |||
+ | == Notes == | ||
+ | <references/> |
Revision as of 23:11, 10 April 2011
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
- The "mp_tournament_restart" command will now force the whitelist to reload.
- Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist.
- Setting a specific item to "1" or "0" will override the whitelist/blacklist default.
Undocumented changes
- Improved Ullapool Caber[1] and Candy Cane kill icons.
- Fixed visual bug on the Shortstop which caused reloaded bullets to stay on the player model when auto-reload is enabled
- The Powerjack behaves as it did before the January 7, 2011 Patch.
Notes
- ↑ The Caber's old explosion and non-explosive icons, and the new explosion and non-explosive killicons