Difference between revisions of "Ammo"
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− | Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity. There are also several other sources of ammo that you may encounter: | + | Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an [[Engineer's]] metal. There are also several other sources of ammo that you may encounter: |
; Ammo Boxes | ; Ammo Boxes |
Revision as of 04:45, 11 April 2011
Ammo | ||
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Pickup Type: | Building & Ammo |
“ | Nevermind the bullets; how much all these coffins costin' ya?
Click to listen
— The Engineer
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” |
Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped Flamethrower will still be usable as Sniper Rifle ammo, and can also be used to fill the Cloak charge for the Spy's Invisibility Watch and Dead Ringer. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
Contents
Sources
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an Engineer's metal. There are also several other sources of ammo that you may encounter:
- Ammo Boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: Refills a fifth (20.5%) of each weapon's ammo capacity
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
- Debris
- Metal scraps created by broken Stickybombs: 1 unit of ammo each.
- Broken Dispenser parts
- Broken Teleporter parts
- Broken Sentry Gun parts
- Broken Mini-Sentry Gun parts
- Dropped items
- Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.
- Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
- Other sources
- Dispensers
- Level 1 – 20% / sec
- Level 2 – 30% / sec
- Level 3 – 40% / sec
- Note: Enemy Dispensers will also refill your Ammo and Cloak if, as a Spy, you disguise as the enemy team. Disguising as the enemy team also has no effect on the operation of friendly Dispensers.
- Carts: 20% / sec
- Resupply Lockers: Refills to 100% ammo for all weapons (as well as refilling your current magazine).
Gallery
Level 1 Dispenser
Level 2 Dispenser
Level 3 Dispenser
Medieval Mode Resupply Locker
Update history
- Dropped weapons now replenish half of your max ammo when picked up
See also
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