Difference between revisions of "Black Box"

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(As a Crafting Ingredient)
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===As a Crafting Ingredient===
 
===As a Crafting Ingredient===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Refined Metal
+
| ingredient-1 = Black Box
| ingredient-1-amount = 4
+
| ingredient-2 = Refined Metal
| ingredient-2 = Black Box
+
| ingredient-2-amount = 4
 
| result = Grenadier's Softcap
 
| result = Grenadier's Softcap
 
}}
 
}}

Revision as of 16:53, 11 April 2011

Pain is weakness leaving the body!
The Soldier on redistribution of health

The Black Box is a primary weapon for the Soldier. It is a black, rectangular rocket launcher with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering swings idly.

For every enemy successfully hit with the Black Box, the player will be awarded 15 health points, regardless of how much damage is dealt; hitting one enemy awards 15 health, and hitting two rewards 30. The Soldier will not receive health if the target is a disguised Spy or an enemy under the effects of an ÜberCharge, however health will still be awarded if the target is a Scout under the effects of Bonk! Atomic Punch. Unlike the Powerjack and Eyelander, health gained through Black Box hits cannot grant overheal. Health gains are indicated by the health counter in the Head-up display. The downside of this weapon is its amount of loaded rockets is reduced by one. This makes using the Black Box a good choice for improving survivability, at the expense of the amount of damage that can be dealt.

Should a Pyro successfully reflect a Black Box rocket in such a way that it collides with the shooter or another enemy, the health bonus will be given to the Pyro.

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Healing
Healing amount 15 on hit
Function times
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a Crafting Ingredient

Black Box Refined Metal Grenadier's Softcap
Item icon Black Box.png + Item icon Refined Metal.pngx4 = Item icon Grenadier's Softcap.png

Related Achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Update history

September 30, 2010 Patch (Mann-Conomy Update)

  • The item was added to the game.

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

February 22, 2011 Patch

  • [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

Bugs

  • Like the Direct Hit, when reloading the Soldier's hand will animate as if he's putting in rockets; however, the rockets are heard, not seen.
  • Hitting multiple targets with a single rocket will heal 15 HP for each player hit, but as this all happens at the same time, the HUD healing notification will only show one +15.
  • The jigglebones on the rear case cover cause it to vibrate in game.
  • While reloading, it is possible to force the reload animation to loop endlessly by holding both the left mouse button and the right mouse button after reloading at least one rocket.

Trivia

  • The Black Box was originally based on the real world Template:W incendiary Rocket Launcher, the four barrel holes were swapped for one due to gameplay issues.
  • Template:W was the name of an unreleased compilation of the new content in The Orange Box.
  • An early concept of the Black Box shows that it originally had a scope attached to it, much like the Direct Hit.

Gallery

See also

Footnotes