Difference between revisions of "Community Thunder Mountain strategy"
(→{{class link|pyro}}) |
(→{{class link|pyro}}) |
||
Line 26: | Line 26: | ||
− | =={{class link|pyro} | + | =={{class link|pyro} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=={{class link|demoman}}== | =={{class link|demoman}}== |
Revision as of 21:15, 19 April 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Thunder Mountain strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, raining |
Hazards: | Pitfall |
Map Photos | |
Contents
General
Scout
Soldier
=={{class link|pyro}
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Overall, Thunder Mountain is a very good map to Spy on because it has plenty of alternate routes, and lots of blind spots.
Offense
Stage 1
- A good place to hide out for a while is in the window across from the RED spawn, disguised as a Sniper. That way you can look at your enemies while they won't suspect you or sometimes even notice you. Then, when the time is right, jump down and attack. Just watch your back for enemy Snipers coming up to snipe.
- A good way to get through behind their lines is by going up the ramp, and staying to the left.
Stage 2
- Right when setup is over, a good strategy is to go to the right through the passage. That route puts you behind most of the enemies, just be careful because sometimes Engineers like to set up there.
- The overlook in between the two control points is a very good place to wait for people to come by, for a leaping stab.
Stage 3
- Stay by the cart. At the first sign of danger, vanish and flee. You may be a cunning backstabber, but you're not a hero, and you're 'certainly' not a tank. Leave it to the tougher classes.
- It is easy on this stage to set yourself up for some nice leaping stabs on enemies below. Look to the catwalks and bridges, and if there's an enemy, then jump on him and stab him.
Defense
Stage 1
- Usually a good place to wait for people to pass is the shed in front of BLU spawn. Wait for people to go to the cart, check your back to see if there are any others, and stab!
- If there's an Engineer in the shed, and there's no way to get in, then try and telefrag him. That will catch him off guard, then sap his things.
Stage 2
- A good place to be during setup is to the left of the BLU spawn. There is a little indent where you can hide behind the door, and as soon as the mission starts someone can come out and you can stab him. However, beware of other people seeing you and hunting you down.
- That overlook that was mentioned above in the Offense section will also work here. Wait for the cart to come by, then drop down and stab the people pushing it. However, watch your back, because there is a possibility that someone will come attack you as there is an entrance to the overhang from the BLU side.
Stage 3
- Since most enemies will be focused pushing the cart up the mountain, the odds of them spotting you coming up to them are low. However, in the tunnels, this is not the case, so be very careful in them because people like to watch their back.
- Be careful when attacking the carts however, if there's a Pyro watching the back then don't even try to go near. Try shooting them with the Revolver.
|