Difference between revisions of "Replay"

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Replays are a game tool added in the [[ March 9, 2011 Patch (Beta)|March 18, 2011 Patch]] for the Team Fortress 2 Beta. This game tool is a feature witch allows you to record your previous life by pressing f6 (by default) after you have died.
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Replays are a game tool added in the [[ March 9, 2011 Patch (Beta)|March 18, 2011 Patch]] for the Team Fortress 2 Beta, and in the main game in the [[May_5,_2011_Patch May 5th, 2011 patch]]. This game tool is a feature witch allows you to record your previous life by pressing f6 (by default) after you have died.
  
 
==Record==
 
==Record==

Revision as of 05:59, 6 May 2011

Replays are a game tool added in the March 18, 2011 Patch for the Team Fortress 2 Beta, and in the main game in the May_5,_2011_Patch May 5th, 2011 patch. This game tool is a feature witch allows you to record your previous life by pressing f6 (by default) after you have died.

Record

After you have died and you wish to save that life you may press F6. After pressing F6 a message will appear asking you to "Name Your Replay" (by default it will say the map name, date and time). After you have named your replay a small message will show in the top left saying: "Your Replay has been saved and will begin downloading momentarily." After a period of time witch depends on your connection speed and the length of the replay you are downloading. It will display a new message: "... download complete! click REPLAYS in the MAIN MENU to view your replay."

Replay Menu

If you go to the main menu, under "Manage Items" is the Replays button press it to get to see all your saved replays (Reminder: They are only temporary) selecting a replay will show you some info on that replay like class played killed by, length, score, kills and witch map it was recorded on. You have the ability to Watch/Edit your replay or save to movie. You may also delete and search for any replay.

Editing

once selected a replay you can click Watch/Edit you watch your replay from the first person pepective until you press space (by default) where time will stop and a HUD will show.The HUD shows all the people in the server represented by the class icon of witch they are playing. Hover over the class icons to show the players name click on there icon to see there view. on the right you see a face click on it to switch to first person view a silhouette witch when clicked will switch to third person view and camera click this to go into free cam view. In the middle you have a play and pause button a fast forward button one that will go forward and one that will go to the end of the clip. the two triangles with the numbers 0 and 1 on them, are the in & out points click the triangle with the 0 on it to set the "In point" this is where when rendering or viewed it will start. the one with a 1 on it will set the out point and when clicked will set the point on witch the video will stop. In your take you can change views and when played back this will remain. once done with your editing you may click on the icon in the top left and save the take.

Rendering

When you want to render a take or just the whole replay select what you want to render and click "Save To Movie". Here it will ask for a name, the resolution and the quality of the video. In the advanced options you may change the quality of motion blur or the entire render. You can also export as raw TGA's/WAV and you may enable or disable glow effects click "Go!" and it will render. once done to find your rendered movie go to steam/steamapps/[steamusername]/Team Fortress 2 beta/tf_beta/replay/client/rendered

Update history

March 9, 2011 Patch (Beta)

  • Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)

March 10, 2011 Patch (Beta)

  • Show all resolutions available when setting up a replay to render
  • Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
    • Using custom replay dir name: "replay/<dir name>"
  • For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.

March 11, 2011 Patch (Beta)

  • Fixed ‘save all’ crash in replay browser
  • Fixed ‘save movies now, then quit’ crash

March 18, 2011 Patch (Beta)

  • Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
  • Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
  • Bug and crash fixes

March 21, 2011 Patch (Beta)

  • Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems

March 23, 2011 Patch (Beta)

  • UI now saves the "last directory" used for exporting a movie
  • Added a specific error message when trying to upload a movie to YouTube that cannot be found
  • Fixed a bug where replay recording would stop after feigning death

March 24, 2011 Patch (Beta)

  • Fixed audio and video sync issues
  • Fixed a crash when replay filenames exceeded a certain length
  • Fixed start-up issues related to library files

April 26, 2011 Patch (Beta)

  • Fixed audio sync issues on the Mac

External links