|
|
Line 16: |
Line 16: |
| | AREA3 = 10 | | | AREA3 = 10 |
| | TEAM3 = 1 | | | TEAM3 = 1 |
− | | ROWS = 8 | + | | ROWS = 24 |
| }} | | }} |
| </pre> | | </pre> |
Line 32: |
Line 32: |
| | AREA3 = 10 | | | AREA3 = 10 |
| | TEAM3 = 1 | | | TEAM3 = 1 |
− | | ROWS = 8 | + | | ROWS = 24 |
| }} | | }} |
| | | |
Revision as of 05:14, 11 July 2010
This template will generate a control point breakdown for up to six points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting ROWS, which defaults to 4.
For example, using values for Badlands:
{{Control Point Timing
| MAPNAME = Badlands
| NAME1 = Control Points 1 & 5
| AREA1 = 1
| TEAM1 = 1
| NAME2 = Control Points 2 & 4
| AREA2 = 8
| TEAM2 = 1
| NAME3 = Control Points 3
| AREA3 = 10
| TEAM3 = 1
| ROWS = 24
}}
Generates
Control Points 1 & 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
×5
|
|
×6
|
|
×7
|
|
×8
|
|
×9
|
|
×10
|
|
×11
|
|
×12
|
|
×13
|
|
×14
|
|
×15
|
|
×16
|
|
×17
|
|
×18
|
|
×19
|
|
×20
|
|
×21
|
|
×22
|
|
×23
|
|
×24
|
|
Control Points 2 & 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
×5
|
|
×6
|
|
×7
|
|
×8
|
|
×9
|
|
×10
|
|
×11
|
|
×12
|
|
×13
|
|
×14
|
|
×15
|
|
×16
|
|
×17
|
|
×18
|
|
×19
|
|
×20
|
|
×21
|
|
×22
|
|
×23
|
|
×24
|
|
Control Points 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
×5
|
|
×6
|
|
×7
|
|
×8
|
|
×9
|
|
×10
|
|
×11
|
|
×12
|
|
×13
|
|
×14
|
|
×15
|
|
×16
|
|
×17
|
|
×18
|
|
×19
|
|
×20
|
|
×21
|
|
×22
|
|
×23
|
|
×24
|
|
Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |