Difference between revisions of "User:Hackett"

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(Added note about post update strategies, new tables for Upward, Thunder Mountain and Hightower.)
(Redundant Template:yes)
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|class="subheader"|Gorge
 
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|class="subheader"|Doublecross
 
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|class="subheader"|Hoodoo
 
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|class="subheader"|Yukon
 
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|class="subheader"|Junction
 
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|class="subheader"|Egypt
 
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|class="subheader"|Pipeline
 
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|class="subheader"|Upward
 
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|class="subheader"|Thunder Mountain
 
|class="subheader"|Thunder Mountain
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|class="subheader"|Hightower
 
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Revision as of 13:04, 12 July 2010

I'm a young Brit who's into fiddly information listing and heavy metal, and while the wiki only fulfils one of those things (seeing how heavy metal wasn't created until the 1970s and TF2 is set in the 60s), it does a damn fine job of it. I also write for the strategy pages, and moderate them to an extent.


S This user is a Team Fortress Wiki staff member.


Current Project: Adding to class strategy pages and condensing info as necessary (with assistance from Firestorm)

* I shall try to get the strategies for the newer maps up as soon as possible. This may be difficult to do with some classes though, as currently the amount of Engineers in servers makes some tactics impossible until it regresses after the update.

Strategy
Badwater Done?
Scout Have
Soldier Have
Pyro Have
Demoman Have
Heavy Have
Engineer Have
Sniper Have
Spy Have
Gorge Done?
Scout Have
Soldier Have
Pyro Have
Demoman Have
Heavy Have
Engineer Have
Sniper Have
Spy Do Not Have
Doublecross Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Have
Sniper Do Not Have
Spy Do Not Have
Hoodoo Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
Yukon Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
Junction Done?
Scout Have
Soldier Have
Pyro Do Not Have
Demoman Have
Heavy Do Not Have
Engineer Have
Sniper Have
Spy Have
Steel Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Have
Sniper Do Not Have
Spy Have
Egypt Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
Pipeline Done?
Scout Have
Soldier Have
Pyro Have
Demoman Have
Heavy Have
Engineer Have
Sniper Have
Spy Have
Upward Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
Thunder Mountain Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
Hightower Done?
Scout Do Not Have
Soldier Do Not Have
Pyro Do Not Have
Demoman Do Not Have
Heavy Do Not Have
Engineer Do Not Have
Sniper Do Not Have
Spy Do Not Have
  • Medic Strategies will be done differently, as the Medic is such a versatile class and as such it is almost impossible for the presence of a Medic to have a negative effect on the team. Therefore, Medic strategies will be written up simply as a list of the best situations and places in a map to use an Ubercharge or Kritzkrieg. This will take longer than the initial writeups, as it also covers the default maps such as 2fort or Granary seeing as the section is relatively new.

Medic Strategies so far done:

  • Dustbowl
  • Gravelpit

Strategies for maps that use Attack/Defense or 5CP formatting will have sections for the respective tactics, namely one for Attack and one for Defense, one for the nearest point on a 5CP map, etc.

If you are interested in directly contributing to this project as Firestorm is, please post on my user talk if you are and I'd be happy to check off the strategies you have done on the list above (I will also try to create a list of who did what strategies if people would like that).