Difference between revisions of "Stock weapons"

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(Okay, this should actually be somewhat useful as an overview.)
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Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available.
 
Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available.
 +
=={{Class link|Scout}}==
  
==List==
+
{{to top}}
{|class="wikitable" width="100%" cellpadding=2 style="text-align:center; font-size:90%"
+
===Primary===
! colspan="14" style="background-color:#F3A957;" | {{lang
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| en = Stock Weapons
+
! class="header" width="17%" rowspan=2 | Weapon
}}
+
! class="header" width="16%" rowspan=2 | Kill Icon
|-  <!-- Scout -->
+
! class="header" width="17%" colspan=2 | Ammo
| width="40px" style="background-color:#ffbd7e;" rowspan=2 | {{Icon class|class=scout|link=scout{{if lang}}}}<br>'''[[Scout{{if lang}}|{{class name|scout}}]]'''
+
! class="header" width="50%" colspan=4 | Damage
| style="background-color:#FFDDAD;" | {{icon item|Scattergun|63px}}
 
| style="background-color:#FFDDAD;" | {{icon item|Pistol|63px}}
 
| style="background-color:#FFDDAD;" | {{icon item|Bat|63px}}
 
 
|-
 
|-
| width="150px" valign="top" | [[Scattergun{{if lang}}|{{weapon name|Scattergun}}]]
+
! class="header" | Loaded
| width="150px" valign="top" | [[Pistol{{if lang}}|{{weapon name|Pistol}}]]
+
! class="header" | Carried
| width="150px" valign="top" | [[Bat{{if lang}}|{{weapon name|Bat}}]]
+
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Scattergun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Scattergun}}
 +
| 6
 +
| 32
 +
| 85-105
 +
| 10-40
 +
| 3-10
 +
| 180
 +
|}
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Pistol|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Pistol}}
 +
| 12
 +
| 36
 +
| 20-22
 +
| 10-15
 +
| 8-9
 +
| 45
 +
|}
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Table icon|Bat|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Bat}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
|}
 +
 
 +
=={{Class link|Soldier}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Rocket Launcher|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
 +
| 4
 +
| 20
 +
| 105-112
 +
| 50-90
 +
| 45-60
 +
| 270 (D/H)
 +
|}
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| 6
 +
| 32
 +
| 80-90
 +
| 10-30
 +
| 3-10
 +
| 180
 +
|}
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Table icon|Shovel|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shovel}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
=={{Class link|Pyro}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Flamethrower|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 +
| 200
 +
| N/A
 +
| 6.2 per particle (D/D)
 +
| 3.72 per particle (D/D) (M/R)
 +
| N/A
 +
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
 +
|}
 +
 
  
|-  <!-- Soldier -->
+
===Secondary===
| width="40px" style="background-color:#ffbd7e;" rowspan=2 | {{Icon class|class=soldier|link=soldier{{if lang}}}}<br>'''[[Soldier{{if lang}}|{{class name|soldier}}]]'''
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Rocket Launcher|63px}}
+
! class="header" width="17%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Shotgun|63px}}
+
! class="header" width="16%" rowspan=2 | Kill Icon
| style="background-color:#FFDDAD;" | {{icon item|Shovel|63px}}
+
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Rocket Launcher{{if lang}}|{{weapon name|Rocket Launcher}}]]
+
! class="header" | Loaded
| width="150px" valign="top" | [[Shotgun{{if lang}}|{{weapon name|Shotgun}}]]
+
! class="header" | Carried
| width="150px" valign="top" | [[Shovel{{if lang}}|{{weapon name|Shovel}}]]
+
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| 6
 +
| 32
 +
| 80-90
 +
| 10-30
 +
| 3-10
 +
| 180
 +
|}
 +
 
  
|-  <!-- Pyro -->
+
===Melee===
| width="40px" style="background-color:#ffbd7e;" rowspan=2 | {{Icon class|class=pyro|link=pyro{{if lang}}}}<br>'''[[Pyro{{if lang}}|{{class name|pyro}}]]'''
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Flamethrower|63px}}
+
! class="header" width="20%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Shotgun|63px}}
+
! class="header" width="20%" rowspan=2 | Kill Icon
| style="background-color:#FFDDAD;" | {{icon item|Fire Axe|63px}}
+
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
| width="150px" valign="top" | [[Flamethrower{{if lang}}|{{weapon name|Flamethrower}}]]
+
! {{Table icon|Fire Axe|Stock}}
| width="150px" valign="top" | [[Shotgun{{if lang}}|{{weapon name|Shotgun}}]]
+
| align="center" | {{Icon killicon|weapon=Fire Axe}}
| width="150px" valign="top" | [[Fire Axe{{if lang}}|{{weapon name|Fire Axe}}]]
+
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
  
|-  <!-- Demoman -->
+
=={{Class link|Demoman}}==
| width="40px" style="background-color:#ffbd7e;" rowspan=2| {{Icon class|class=demoman|link=demoman{{if lang}}}}<br>'''[[Demoman{{if lang}}|{{class name|demoman}}]]'''
+
 
| style="background-color:#FFDDAD;" | {{icon item|Grenade Launcher|63px}}
+
{{to top}}
| style="background-color:#FFDDAD;" | {{icon item|Stickybomb Launcher|63px}}
+
===Primary===
| style="background-color:#FFDDAD;" | {{icon item|Bottle|63px}}
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Grenade Launcher{{if lang}}|{{weapon name|Grenade Launcher}}]]
+
! class="header" | Loaded
| width="150px" valign="top" | [[Stickybomb Launcher{{if lang}}|{{weapon name|Stickybomb Launcher}}]]
+
! class="header" | Carried
| width="150px" valign="top" | [[Bottle{{if lang}}|{{weapon name|Bottle}}]]
+
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Grenade Launcher|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 +
| 4
 +
| 16
 +
| 64-110 (D/H)
 +
| 64-110 (D/H)
 +
| 64-110 (D/H)
 +
| 280-300 (D/H)
 +
|}
  
|-  <!-- Heavy -->
+
===Secondary===
| width="40px" style="background-color:#ffbd7e;" rowspan=2 | {{Icon class|class=heavy|link=heavy{{if lang}}}}<br>'''[[Heavy{{if lang}}|{{class name|heavy}}]]'''
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Minigun|63px}}
+
! class="header" width="17%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Shotgun|63px}}
+
! class="header" width="16%" rowspan=2 | Kill Icon
| style="background-color:#FFDDAD;" | {{icon item|Fists|63px}}
+
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Minigun{{if lang}}|{{weapon name|Minigun}}]]
+
! class="header" | Loaded
| width="150px" valign="top" | [[Shotgun{{if lang}}|{{weapon name|Shotgun}}]]
+
! class="header" | Carried
| width="150px" valign="top" | [[Fists{{if lang}}|{{weapon name|Fists}}]]
+
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Stickybomb Launcher|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 +
| 8
 +
| 24
 +
| 74-153
 +
| 74-153
 +
| 74-153
 +
| 353 (Point Blank)
 +
|}
  
|-  <!-- Engineer -->
+
===Melee===
| width="40px" style="background-color:#ffbd7e;" rowspan=4 | {{Icon class|class=engineer|link=engineer{{if lang}}}}<br>'''[[Engineer{{if lang}}|{{class name|engineer}}]]'''
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Shotgun|63px}}
+
! class="header" width="20%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Pistol|63px}}
+
! class="header" width="20%" rowspan=2 | Kill Icon
| style="background-color:#FFDDAD;" | {{icon item|Wrench|63px}}
+
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Shotgun{{if lang}}|{{weapon name|Shotgun}}]]
+
! class="header" width="20%" | Point Blank
| width="150px" valign="top" | [[Pistol{{if lang}}|{{weapon name|Pistol}}]]
+
! class="header" width="20%" | Critical
| width="150px" valign="top" | [[Wrench{{if lang}}|{{weapon name|Wrench}}]]
 
 
|-
 
|-
| style="background-color:#FFDDAD;" | {{icon item|PDA Build|63px}}
+
! {{Table icon|Bottle|Stock}}
| style="background-color:#FFDDAD;" | {{icon item|PDA Destroy|63px}}
+
| align="center" | {{Icon killicon|weapon=Bottle}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
=={{Class link|Heavy}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 
|-
 
|-
| [[PDA{{if lang}}|{{item name|PDA Build}}]]
+
! class="header" | Loaded
| [[PDA{{if lang}}|{{item name|PDA Destroy}}]]
+
! class="header" | Carried
|-  <!-- Medic -->
+
! class="header" | Point Blank
| width="40px" style="background-color:#ffbd7e;" rowspan=2 | {{Icon class|class=medic|link=medic{{if lang}}}}<br>'''[[Medic{{if lang}}|{{class name|medic}}]]'''
+
! class="header" | Medium Range
| style="background-color:#FFDDAD;" | {{icon item|Syringe Gun|63px}}
+
! class="header" | Long Range
| style="background-color:#FFDDAD;" | {{icon item|Medi Gun|63px}}
+
! class="header" | Critical
| style="background-color:#FFDDAD;" | {{icon item|Bonesaw|63px}}
 
 
|-
 
|-
| width="150px" valign="top" | [[Syringe Gun{{if lang}}|{{weapon name|Syringe Gun}}]]
+
! {{Table icon|Minigun|Stock}}
| width="150px" valign="top" | [[Medi Gun{{if lang}}|{{weapon name|Medi Gun}}]]
+
| align="center" | {{Icon killicon|weapon=Minigun}}
| width="150px" valign="top" | [[Bonesaw{{if lang}}|{{weapon name|Bonesaw}}]]
+
| 200
 +
| N/A
 +
| 50-54
 +
| 5-30
 +
| 5-10
 +
| 108 (27 per bullet)
 +
|}
  
|-  <!-- Sniper -->
+
 
| width="40px" style="background-color:#ffbd7e;" rowspan=2| {{Icon class|class=sniper|link=sniper{{if lang}}}}<br>'''[[Sniper{{if lang}}|{{class name|sniper}}]]'''
+
===Secondary===
| style="background-color:#FFDDAD;" | {{icon item|Sniper Rifle|63px}}
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Submachine Gun|63px}}
+
! class="header" width="17%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Kukri|63px}}
+
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Sniper Rifle{{if lang}}|{{weapon name|Sniper Rifle}}]]
+
! class="header" | Loaded
| width="150px" valign="top" | [[Submachine Gun{{if lang}}|{{weapon name|Submachine Gun}}]]
+
! class="header" | Carried
| width="150px" valign="top" | [[Kukri{{if lang}}|{{weapon name|Kukri}}]]
+
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| 6
 +
| 32
 +
| 80-90
 +
| 10-30
 +
| 3-10
 +
| 180
 +
|}
  
|-  <!-- Spy -->
+
===Melee===
| width="40px" style="background-color:#ffbd7e;" rowspan=4| {{Icon class|class=spy|link=spy{{if lang}}}}<br>'''[[Spy{{if lang}}|{{class name|spy}}]]'''
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| style="background-color:#FFDDAD;" | {{icon item|Revolver|63px}}
+
! class="header" width="20%" rowspan=2 | Weapon
| style="background-color:#FFDDAD;" | {{icon item|Knife|63px}}
+
! class="header" width="20%" rowspan=2 | Kill Icon
| style="background-color:#FFDDAD;" | {{icon item|Invisibility Watch|63px}}
+
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 
|-
 
|-
| width="150px" valign="top" | [[Revolver{{if lang}}|{{weapon name|Revolver}}]]
+
! class="header" width="20%" | Point Blank
| width="150px" valign="top" | [[Knife{{if lang}}|{{weapon name|Knife}}]]
+
! class="header" width="20%" | Critical
| width="150px" valign="top" | [[Invisibility Watch{{if lang}}|{{weapon name|Invisibility Watch}}]]
 
 
|-
 
|-
| style="background-color:#FFDDAD;" | {{icon item|Disguise Kit|63px}}
+
! {{Table icon|Fists|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Fists}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
=={{Class link|Engineer}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| 6
 +
| 32
 +
| 80-90
 +
| 10-30
 +
| 3-10
 +
| 180
 +
|}
 +
 
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Pistol|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Pistol}}
 +
| 12
 +
| 200
 +
| 20-22
 +
| 10-15
 +
| 8-9
 +
| 45
 +
|}
 +
 
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Table icon|Wrench|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Wrench}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
===PDA Items===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="25%" | Item
 +
! class="header" width="75%" | Details
 +
|-
 +
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
 +
| Enables the Engineer to build [[Buildings]].
 +
|-
 +
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
 +
| Enables the Engineer to destroy his own [[Buildings]].
 +
|}
 +
 
 +
=={{Class link|Medic}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Syringe Gun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
 +
| 40
 +
| 150
 +
| 10-15
 +
| 5-10
 +
| 5-6
 +
| 30
 +
|}
 +
 
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Amount Healed
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Medi Gun|Stock}}
 +
|
 +
| N/A
 +
| N/A
 +
| 24 (<10 sec after injury)
 +
| 48 (>12.5 sec after injury)
 +
| 72 (>15 sec after injury)
 +
| N/D (Invulnerability)
 +
|}
 +
 
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Table icon|Bonesaw|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Bonesaw}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
=={{Class link|Sniper}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Sniper Rifle|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
 +
| 25
 +
| N/A
 +
| 43-172
 +
| 43-172
 +
| 43-172
 +
| 150-450 ([[Headshot]], or buff Crit only)
 +
|}
 +
 
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Submachine Gun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
 +
| 25
 +
| 75
 +
| 8-12
 +
| 4-6
 +
| 4-5
 +
| 24
 +
|}
 +
 
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! {{Table icon|Kukri|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Kukri}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 
 +
=={{Class link|Spy}}==
 +
 
 +
{{to top}}
 +
===Primary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Revolver|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Revolver}}
 +
| 6
 +
| 24
 +
| 55-60
 +
| 35-45
 +
| 20-25
 +
| 120
 +
|}
 +
 
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | Weapon
 +
! class="header" width="16%" rowspan=2 | Kill Icon
 +
! class="header" width="17%" colspan=2 | Ammo
 +
! class="header" width="50% colspan=4 | Damage
 +
|-
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Level 1 Building
 +
! class="header" | Level 2 Building
 +
! class="header" | Level 3 Building
 +
! class="header" | Critical
 +
|-
 +
! {{Table icon|Electro Sapper|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 +
| 1
 +
| ∞
 +
| 150HP = 7 sec.
 +
| 180HP = 8 sec.
 +
| 216HP = ~10 sec.
 +
| N/A
 +
|}
 +
 
 +
===Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill Icon
 +
! class="header" width="20%" rowspan=2 | Attack Interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! rowspan=2 | {{Table icon|Knife|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Knife}}
 +
| 0.8 seconds
 +
| 40
 +
| 120
 +
|}
 +
 
 +
===PDA Items===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="25%" | Item
 +
! class="header" width="75%" | Details
 
|-
 
|-
| [[Disguise Kit{{if lang}}|{{item name|Disguise Kit}}]]
+
! {{Table icon|Disguise Kit|Stock<br>Primary PDA}}
 +
| Enables the Spy to [[Disguise]] himself.
 +
|}
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width = "25%" | Watch
 +
! class="header" width = "16%" | Cloak Type
 +
! class="header" "17%" | Duration
 +
! class="header" "42%" | Details
 
|-
 
|-
 +
! {{Table icon|Invisibility Watch|Stock<br/>Secondary PDA}}
 +
| Timed
 +
| 9 seconds
 +
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
 
|}
 
|}
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 23:14, 16 May 2011

Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available.

Leaderboard class scout.png Scout

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Flamethrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)


Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180


Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110 (D/H) 64-110 (D/H) 64-110 (D/H) 280-300 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point Blank)

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)


Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 195

Leaderboard class engineer.png Engineer

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180


Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45


Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 195

PDA Items

Item Details
Item icon PDA Build.png
Standard
Primary PDA

Build Tool
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Standard
Secondary PDA

Demolish Tool
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30


Secondary

Weapon Kill Icon Ammo Amount Healed
Loaded Carried Point Blank Medium Range Long Range Critical
Medi Gun
Stock
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)


Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 43-172 43-172 43-172 150-450 (Headshot, or buff Crit only)


Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24


Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120


Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building Critical
Electro Sapper
Stock
Sapper
Killicon electro sapper.png 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 120

PDA Items

Item Details
Disguise Kit
Stock
Primary PDA

Disguise Kit
Enables the Spy to Disguise himself.
Watch Cloak Type Duration Details
Invisibility Watch
Stock
Secondary PDA

Invis Watch
Timed 9 seconds Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked.