Difference between revisions of "July 13, 2010 Patch"
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*Fixed players picking up buildings before a round has started. | *Fixed players picking up buildings before a round has started. | ||
*Fixed an exploit where Engineers could create level 3 mini-sentries. | *Fixed an exploit where Engineers could create level 3 mini-sentries. | ||
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{{Patch|SOURCE=http://store.steampowered.com/news/4062/}} | {{Patch|SOURCE=http://store.steampowered.com/news/4062/}} |
Revision as of 00:20, 14 July 2010
Engine
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.
Team Fortress 2
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
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