Difference between revisions of "July 13, 2010 Patch"

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*Fixed players picking up buildings before a round has started.
 
*Fixed players picking up buildings before a round has started.
 
*Fixed an exploit where Engineers could create level 3 mini-sentries.
 
*Fixed an exploit where Engineers could create level 3 mini-sentries.
http://store.steampowered.com/news/4062/
 
  
 
{{Patch|SOURCE=http://store.steampowered.com/news/4062/}}
 
{{Patch|SOURCE=http://store.steampowered.com/news/4062/}}

Revision as of 00:20, 14 July 2010

Engine

  • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.

Team Fortress 2

  • Updated CP_Coldfront
    • Added map to the default mapcycle and motd files.
    • Fixed a server crash issue related to increased maxplayer servers.
    • Fixed a couple Engineer building exploits.
  • Updated the localization files.
  • Improved the performance of the critboost particle effect.
  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 mini-sentries.

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