Difference between revisions of "Projectiles"
(the scout has to collect the ball on the ground first) |
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== Reflecting Projectiles == | == Reflecting Projectiles == | ||
− | *The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles with the exception of Syringes. These reflected projectiles do [[mini-crit]] damage for whoever they hit | + | *The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles with the exception of Syringes. These reflected projectiles do [[mini-crit]] damage for whoever they hit. |
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*The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing. | *The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing. | ||
==See also== | ==See also== | ||
*[[Compression Blast]] | *[[Compression Blast]] |
Revision as of 21:38, 14 July 2010
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Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike hitscan bullets, don't travel instantaneously--instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)
The Projectiles
Name | Rocket | Grenade | Sticky bombs | Arrow | Jarate | Baseball | Flares | Syringe |
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Image | ||||||||
Used by: | Rocket Launcher | Grenade Launcher | Stickybomb Launcher | Huntsman | Jarate | Sandman | Flare Gun | Syringe Gun |
Reflecting Projectiles
- The Pyro's Compression Blast can reflect projectiles with the exception of Syringes. These reflected projectiles do mini-crit damage for whoever they hit.
- The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing.