Difference between revisions of "List of maps"
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| [[File:Watch 01.jpg|100px|link=Watchtower]] | | [[File:Watch 01.jpg|100px|link=Watchtower]] | ||
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| arena_watchtower | | arena_watchtower | ||
| Arena | | Arena | ||
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| [[File:03 screen a.jpg|100px|link=Yukon]] | | [[File:03 screen a.jpg|100px|link=Yukon]] | ||
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| cp_yukon_final | | cp_yukon_final | ||
| Control Points | | Control Points | ||
| Alpine | | Alpine | ||
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Revision as of 02:39, 15 July 2010
Initially, Team Fortress 2 launched with six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, and Hydro) with three game modes (CP, CTF, TC). Currently, there are 39 official maps with seven different game modes (CP, CTF, TC, PL, ARENA, PLR, KOTH). Community maps (identified by italics) are user-developed maps that were officially chosen by Valve due to their outstanding quality. See Custom Maps for information on unofficial maps.
Maps
Image | Name | File Name | Game Mode | Theme |
---|---|---|---|---|
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2Fort | ctf_2fort | Capture the Flag | Desert |
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Badlands | arena_badlands | Arena | Desert |
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Badlands | cp_badlands | Control Points | Desert |
100px | Badwater Basin | pl_badwater | Payload | Desert |
100px | Coldfront | cp_coldfront | Control Points | Alpine |
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Double Cross | ctf_doublecross | Capture the Flag | Alpine |
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Dustbowl | cp_dustbowl | Attack/Defend | Desert |
100px | Dustbowl | tr_dustbowl | Training Mode | Desert |
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Egypt | cp_egypt_final | Attack/Defend | Egyptian |
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Fastlane | cp_fastlane | Control Points | Desert |
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Freight | cp_freight_final1 | Control Points | Desert |
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Gold Rush | pl_goldrush | Payload | Desert |
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Gorge | cp_gorge | Attack/Defend | Alpine |
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Granary | arena_granary | Arena | Industrial |
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Granary | cp_granary | Control Points | Industrial |
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Gravel Pit | cp_gravelpit | Attack/Defend | Industrial |
100px | Harvest | koth_harvest_final / koth_harvest_event | King of the Hill | Desert |
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Hightower | plr_hightower | Payload Race | Desert |
100px | Hoodoo | pl_hoodoo_final | Payload | Desert |
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Hydro | tc_hydro | Territorial Control | Industrial |
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Junction | cp_junction_final | Attack/Defend | Industrial |
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Lumberyard | arena_lumberyard | Arena | Alpine |
100px | Nucleus | arena_nucleus | Arena | Industrial |
Nucleus | koth_nucleus | Arena | Industrial | |
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Offblast | arena_offblast_final | Arena | Desert |
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Pipeline | plr_pipeline | Payload Race | Industrial |
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Ravine | arena_ravine | Arena | Desert |
Sawmill | arena_sawmill | Arena | Alpine | |
100px | Sawmill | ctf_sawmill | Capture the Flag | Alpine |
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Sawmill | koth_sawmill | King of the Hill | Alpine |
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Steel | cp_steel | Attack/Defend | Industrial |
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Target | tr_target | Training Mode | Industrial |
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Thunder Mountain | pl_thundermountain | Payload | Alpine |
100px | Turbine | ctf_turbine | Capture the Flag | Industrial |
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Upward | pl_upward | Payload | Desert |
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Viaduct | koth_viaduct | King of the Hill | Alpine |
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Watchtower | arena_watchtower | Arena | Alpine |
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Well | arena_well | Arena | Industrial |
100px | Well | ctf_well | Capture the Flag | Industrial |
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Well | cp_well | Control Points | Industrial |
100px | Yukon | cp_yukon_final | Control Points | Alpine |