Difference between revisions of "Convoy"
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|download-link=[http://www.fpsbanana.com/maps/78364 FPSBanana]}} | |download-link=[http://www.fpsbanana.com/maps/78364 FPSBanana]}} | ||
− | '''Convoy''' is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Additionally, a [[Maps#Control Point|CP]] version of the map exists, though it was not created by the original map creator, jahrain. | + | '''Convoy''' is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Additionally, a [[Maps#Control Point|CP]] version of the map exists, though it was not created by the original map creator, jahrain. |
− | + | Like any other CTF map, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit while preventing the enemy from achieving the same. | |
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− | Like any other CTF map, your team must capture the opposing team's | ||
== Overview == | == Overview == | ||
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Image:Convoy bridge.jpg|The Bridges | Image:Convoy bridge.jpg|The Bridges | ||
</gallery> | </gallery> | ||
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+ | == Changelog == | ||
+ | {{Changelog| | ||
+ | V1: | ||
+ | * Release | ||
+ | |||
+ | V2: | ||
+ | * Fixed exploit that allowed engineers to build on the ground. | ||
+ | * Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other. | ||
+ | * Fixed the wind effect so it doesn't affect rockets. | ||
+ | * Added a new bridge that is closer to the spawn area and is shielded from sniper fire. | ||
+ | * Added allot more open area in the lower storage room to build up a defense against those entering through the newly added bridge. | ||
+ | * Added lots of cover around the spawn area, and behind the intel room. | ||
+ | * Replaced the upper bridge with jump pads which launch players from one side to the other. | ||
+ | * Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming. | ||
+ | * Removed the capture music clip to reduce file size. | ||
+ | * Removed some props that crowded some cramped areas. | ||
+ | |||
+ | }} | ||
==Additional Links== | ==Additional Links== |
Revision as of 16:35, 15 July 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Convoy | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Convoy is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Additionally, a CP version of the map exists, though it was not created by the original map creator, jahrain.
Like any other CTF map, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit while preventing the enemy from achieving the same.
Overview
This is a small map that features two moving vehicles with a moving background, each Intelligence case is located aboard one carrier.
Locations
- Convoy overview.jpg
This is the basic overview of the map Convoy.
The Carriers
The two carriers are somewhat identical (but differs in colors). These two big moving vehicles are connected by two bridges and are large enough to support a fight aboard them.
- Convoy passage.jpg
These ramps facilitates the Scout's jump from one carrier to another
- Redconvoy.jpg
Aboard the red convoy
The Bridges
These two big carriers are connected at the tail and at the rear wheels by two tight bridges which are the only way to enter each carrier...
- Convoy bridge.jpg
The Bridges
Changelog
V1:
- Release
V2:
- Fixed exploit that allowed engineers to build on the ground.
- Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
- Fixed the wind effect so it doesn't affect rockets.
- Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
- Added allot more open area in the lower storage room to build up a defense against those entering through the newly added bridge.
- Added lots of cover around the spawn area, and behind the intel room.
- Replaced the upper bridge with jump pads which launch players from one side to the other.
- Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
- Removed the capture music clip to reduce file size.
- Removed some props that crowded some cramped areas.
Additional Links
- Little description: http://www.lanmaniax.com/maps/html/ctf_convoy.html
- FPSBanana: http://www.fpsbanana.com/maps/45247
- ReadMe File: http://tf2wiki.net/w/images/7/72/Readme.txt