Difference between revisions of "Convoy"

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(The Goal didn't really need it's own section. Also, I added a changelog.)
(Annnnnd added a Triva section and moved the info about cp_convoy there. Added new link.)
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|download-link=[http://www.fpsbanana.com/maps/78364 FPSBanana]}}
 
|download-link=[http://www.fpsbanana.com/maps/78364 FPSBanana]}}
  
'''Convoy''' is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Additionally, a [[Maps#Control Point|CP]] version of the map exists, though it was not created by the original map creator, jahrain.  
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'''Convoy''' is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay.  
  
 
Like any other CTF map, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit while preventing the enemy from achieving the same.  
 
Like any other CTF map, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit while preventing the enemy from achieving the same.  
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}}
 
}}
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==Triva==
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*The moving background is the map's skybox. The canyons in the background loops to create an allusion of moving vehicles.
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*Additionally, a [[Maps#Control Point|CP]] version of Convoy exists, though it was not created by the original map maker, jahrain.
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It was made by Schmoe as a tribute.
  
 
==Additional Links==
 
==Additional Links==
 
*Little description: http://www.lanmaniax.com/maps/html/ctf_convoy.html
 
*Little description: http://www.lanmaniax.com/maps/html/ctf_convoy.html
 
*FPSBanana: http://www.fpsbanana.com/maps/45247
 
*FPSBanana: http://www.fpsbanana.com/maps/45247
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*The CP version of Convoy: http://www.fpsbanana.com/maps/67419
 
*ReadMe File: http://tf2wiki.net/w/images/7/72/Readme.txt
 
*ReadMe File: http://tf2wiki.net/w/images/7/72/Readme.txt
  
 
[[Category:Custom Maps]]
 
[[Category:Custom Maps]]

Revision as of 16:47, 15 July 2010

Template:Cleanup map

Convoy
300px
Basic Information
Developer(s): Unknown
Map Overview
Convoy overview.png

Convoy is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay.

Like any other CTF map, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit while preventing the enemy from achieving the same.

Overview

This is a small map that features two moving vehicles with a moving background, each Intelligence case is located aboard one carrier.

Locations

The Carriers

The two carriers are somewhat identical (but differs in colors). These two big moving vehicles are connected by two bridges and are large enough to support a fight aboard them.

The Bridges

These two big carriers are connected at the tail and at the rear wheels by two tight bridges which are the only way to enter each carrier...

Changelog

Changelog:

V1:

  • Release

V2:

  • Fixed exploit that allowed engineers to build on the ground.
  • Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
  • Fixed the wind effect so it doesn't affect rockets.
  • Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
  • Added allot more open area in the lower storage room to build up a defense against those entering through the newly added bridge.
  • Added lots of cover around the spawn area, and behind the intel room.
  • Replaced the upper bridge with jump pads which launch players from one side to the other.
  • Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
  • Removed the capture music clip to reduce file size.
  • Removed some props that crowded some cramped areas.

Triva

  • The moving background is the map's skybox. The canyons in the background loops to create an allusion of moving vehicles.
  • Additionally, a CP version of Convoy exists, though it was not created by the original map maker, jahrain.

It was made by Schmoe as a tribute.

Additional Links