Difference between revisions of "Voice chat"
m (added a short addtition to the "Unused speech Bubble " image) |
(Moved muting players to here.) |
||
Line 29: | Line 29: | ||
{{clr}} | {{clr}} | ||
== Limitations == | == Limitations == | ||
− | [[Image:Mute_Players.png|thumb|The ''Mute players'' button.]] | + | [[Image:Mute_Players.png|thumb|The ''Mute players'' button.|50px]] |
A player's voice can only be heard by their own team by default, and dead players can only be heard by their dead teammates. On servers where ''alltalk'' is enabled (with the setting {{code|sv_alltalk 1}}), all players can hear each other, including players who are on opposite teams or waiting to respawn. The alltalk feature is not available on the console versions. | A player's voice can only be heard by their own team by default, and dead players can only be heard by their dead teammates. On servers where ''alltalk'' is enabled (with the setting {{code|sv_alltalk 1}}), all players can hear each other, including players who are on opposite teams or waiting to respawn. The alltalk feature is not available on the console versions. | ||
Line 35: | Line 35: | ||
On the PC, in-game voice chat is sometimes complemented by the use of third-party {{W|VoIP}} software, such as [http://mumble.sourceforge.net/ Mumble], [http://www.teamspeak.com/ Teamspeak] or [http://www.ventrilo.com/ Ventrilo]. This allows players to coordinate with their teammates regardless of server limitations. For example, using an alltalk-enabled Team Fortress 2 server and two external voice channels simultaneously allow for public discussion between the teams, and private in-game coordination among teammates. | On the PC, in-game voice chat is sometimes complemented by the use of third-party {{W|VoIP}} software, such as [http://mumble.sourceforge.net/ Mumble], [http://www.teamspeak.com/ Teamspeak] or [http://www.ventrilo.com/ Ventrilo]. This allows players to coordinate with their teammates regardless of server limitations. For example, using an alltalk-enabled Team Fortress 2 server and two external voice channels simultaneously allow for public discussion between the teams, and private in-game coordination among teammates. | ||
+ | |||
+ | == Muting players == | ||
+ | #Press <tt>Esc</tt> to bring up the Main Menu while connected to a server. | ||
+ | #Click the above icon on the resume game bar. | ||
+ | #Scroll to the offenders name. | ||
+ | #Highlight his name | ||
+ | #Click '''Mute in-game voice''' | ||
+ | [[File:Mute Player.png|left|300px]] | ||
{{clr}} | {{clr}} | ||
+ | |||
== Speech bubbles == | == Speech bubbles == | ||
Revision as of 13:10, 30 May 2011
“ | May I borrow your earpiece? "This is Scout! Rainbows make me cry! Over!"
Click to listen
— The Spy to the late Scout
|
” |
Voice chat is a communication feature available in all versions of Team Fortress 2 and is primarily used for coordinating team play and general conversation.
In the PC version, voice chat functions in a push-to-talk manner (default key: V). Voice chat on the Xbox 360 is activated simply by plugging in a headset into the controller. On the PlayStation 3, a wireless Bluetooth earpiece can be used.
Uses
Voice chat is helpful in situations that require detailed or rapid communication, such as:
- Warnings for incoming enemies.
- Communicating with your Medic buddy, to activate his Übercharge.
- Coordinating an attack with a group of other players.
- Rooting out disguised Spies.
- Indicating the locations of enemy Engineer buildings.
- Telling people the exact location of the intelligence.
- Informing teammates of fallen enemies or destroyed buildings.
- Calling for backup.
Unintended uses
Any of these actions will generally get you kicked or banned from a server:
- Playing music using external programs.
- Verbally threatening or harassing players.
- Screaming into the microphone to agitate other players.
- If alltalk is on, giving the enemy locations of your team.
- Making repetitive trade requests in a non-trading server.
Limitations
A player's voice can only be heard by their own team by default, and dead players can only be heard by their dead teammates. On servers where alltalk is enabled (with the setting sv_alltalk 1
), all players can hear each other, including players who are on opposite teams or waiting to respawn. The alltalk feature is not available on the console versions.
Specific players can be muted in the PC version via the main menu by clicking the Mute players button near the bottom of the screen. Voice chat can be disabled altogether in the Voice tab of the options screen.
On the PC, in-game voice chat is sometimes complemented by the use of third-party Template:W software, such as Mumble, Teamspeak or Ventrilo. This allows players to coordinate with their teammates regardless of server limitations. For example, using an alltalk-enabled Team Fortress 2 server and two external voice channels simultaneously allow for public discussion between the teams, and private in-game coordination among teammates.
Muting players
- Press Esc to bring up the Main Menu while connected to a server.
- Click the above icon on the resume game bar.
- Scroll to the offenders name.
- Highlight his name
- Click Mute in-game voice
Speech bubbles
When a player is using voice chat, a speech bubble icon is displayed on the right side of their HUD. Another bubble appears above the player's head, visible to teammates. On alltalk servers, a team-colored speech bubble is shown over all talking players, including cloaked and disguised enemy Spies. Additionally, a talking player's name and team are displayed as a colored bar on the right side of the HUD. If they are waiting to respawn, a Skull will appear by the side of their name.
The BLU voice bubble, used on alltalk servers.
The RED voice bubble, used on alltalk servers.
An unused bubble, was going to be used to indicate typing, similar to the one used in Template:W.