Difference between revisions of "Community Attack/Defend strategy"
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
+ | *When defending, your job is simple: "Keep people off of the point". As such, most of your weapons are well prepared for this task: | ||
+ | |||
+ | **Using the [[Stickybomb Launcher|Sticky Launcher]] it is possible to blanket the area surrounding the point with bombs (Or if necessary, the point itself) to deal heavy damage to groups of people. Just wait until they walk near the area, and show them why they should stay off the point. | ||
+ | |||
+ | **The [[Scottish Resistance]] makes it possible to not only defend the point but key areas where the enemy must pass through to reach the point itself. Useful for situations where you know they might make it past just one sticky trap. | ||
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+ | *Your [[Grenade Launcher]] is useful for clearing large crowds when your [[Stickybomb Launcher|Stickies]] are out of commission. Very helpful in intense situations, to deal heavy damage to attackers. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === |
Revision as of 19:29, 4 June 2011
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Attack/Defend strategy.
Contents
General strategy
- Remember that if the square in the bottom of your HUD has a padlock on it, that indicates that that control point is locked and that you can not capture it.
- Try to sneak to around the capture point before initiating the capture, otherwise you lose the element of surprise.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
- When defending, your job is simple: "Keep people off of the point". As such, most of your weapons are well prepared for this task:
- Using the Sticky Launcher it is possible to blanket the area surrounding the point with bombs (Or if necessary, the point itself) to deal heavy damage to groups of people. Just wait until they walk near the area, and show them why they should stay off the point.
- The Scottish Resistance makes it possible to not only defend the point but key areas where the enemy must pass through to reach the point itself. Useful for situations where you know they might make it past just one sticky trap.
- Your Grenade Launcher is useful for clearing large crowds when your Stickies are out of commission. Very helpful in intense situations, to deal heavy damage to attackers.
Heavy
Engineer
Medic
Sniper
Spy
- Make sure to sap all Sentry Guns in the area before you initiate the capture, otherwise you will be killed while capturing.