Difference between revisions of "Obtaining Engineer achievements"
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to''': This is a grind achievement. The best way to get this is to place Sentries in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. | + | '''How to''': This is a grind achievement, albeit a fairly long one. The best way to get this is to place Sentries in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''': A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. | + | '''How to:''': A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking Sentries under the control of a Wrangler, since the Engineer cannot repair his Sentry in the meantime. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' Shoot at whatever | + | '''How to:''' Shoot at whatever a friendly Engineer's Sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry near a friendly Engineer's, so that both will shoot at and hopefully kill the same target. |
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|[[Image:Doc stock and barrel.jpg|64px]] | |[[Image:Doc stock and barrel.jpg|64px]] | ||
|'''Doc, Stock and Barrel''' | |'''Doc, Stock and Barrel''' | ||
− | Repair a | + | Repair a Sentry Gun under fire while being healed by a Medic. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Another grind achievement. If you are focusing on getting this, place Dispensers closer to the front lines and near injured teammates to heal them faster. Upgrading your Dispensers will also speed this process up significantly, as they replenish health faster at higher levels. Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. | + | '''How to:''' Another grind achievement. If you are focusing on getting this, place Dispensers closer to the front lines and near injured teammates to heal them faster. Upgrading your Dispensers will also speed this process up significantly, as they replenish health faster at higher levels. Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. Remember to move your Dispenser up as your team moves forward. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your Sentry. You may also get this if a Spy attempts the stab-and-sap technique on you but fails to sap your Sentry in time | + | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your Sentry. You may also get this if a Spy attempts the stab-and-sap technique on you but fails to sap your Sentry in time. |
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'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' You need to use the [[Frontier Justice]]'s [[Dischord|taunt]] in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away | + | '''How to:''' You need to use the [[Frontier Justice]]'s [[Dischord|taunt]] in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away. |
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|[[Image:If you build it they will die.jpg|64px]] | |[[Image:If you build it they will die.jpg|64px]] | ||
|'''If You Build It, They Will Die''' | |'''If You Build It, They Will Die''' | ||
− | Haul a level 3 | + | Haul a level 3 Sentry Gun into a position that achieves a kill shortly after being redeployed. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:'''Build a level 3 Sentry Gun, and then haul it to a suitable place near the action where a player is likely to run to. Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to | + | '''How to:'''Build a level 3 Sentry Gun, and then haul it to a suitable place near the action where a player is likely to run to. Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks. |
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|[[Image:No mans land.jpg|64px]] | |[[Image:No mans land.jpg|64px]] | ||
|'''No Man's Land''' | |'''No Man's Land''' | ||
− | Use a | + | Use a Sentry Gun to kill 25 enemy players trying to capture a point. |
'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' Try to kill the Spy before you take out the Sappers. Once the Spy is out of the picture, then focus on removing any Sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Sapper from one end and it will automatically remove the second from the other end. | + | '''How to:''' Try to kill the Spy before you take out the Sappers. Once the Spy is out of the picture, then focus on removing any Sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there, though beware if he tries to [[telefrag]] you and stand off of your Exit. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your Sentry and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. | + | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your Sentry and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry dies, you just need to get a kill on that player using the Revenge Crits you got from your Sentry, even after he respawns. |
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Perform 50 repairs and/or reloads on a Sentry Gun being Wrangled by another Engineer. | Perform 50 repairs and/or reloads on a Sentry Gun being Wrangled by another Engineer. | ||
− | '''Difficulty''': Easy | + | '''Difficulty''': Easy |
− | '''How to:''' Look out for Sentries encased in a transparent, team-colored bubble, as these are Sentries under the control of a Wrangler. Stay by these as they cannot refill ammunition or health without the Engineer who owns it switching to repair it himself, shutting it down shortly, so most Wrangler-using Engineers will appreciate help. If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. | + | '''How to:''' Look out for Sentries encased in a transparent, team-colored bubble, as these are Sentries under the control of a Wrangler. Stay by these as they cannot refill ammunition or health without the Engineer who owns it switching to repair it himself, shutting it down shortly, so most Wrangler-using Engineers will appreciate help. If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. Each Wrench whack that adds to the Sentry's health gives you a point, so constantly tanking a Wrangled Sentry will quickly get you a large number of points. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Taunt with the [[Frontier Justice]] after killing an enemy. This achievement should not be confused with "Honky Tonk Man," as you do not need to kill anyone with the guitar to get this achievement. | + | '''How to:''' Taunt with the [[Frontier Justice]] after killing an enemy. This achievement should not be confused with "Honky Tonk Man," as you do not need to actually kill anyone with the guitar to get this achievement. |
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'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' Simply stand near and | + | '''How to:''' Simply stand near and tank your Sentry, and if it kills someone, their freeze cam will have both you and the Sentry in it. |
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Revision as of 02:27, 17 July 2010
Breaking Morant
Kill 10 Snipers with a Sentry Gun under the control of your Wrangler Difficulty: Medium How to: If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the Gunslinger and placing a Mini-Sentry close to an inattentive Sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range. |
Honky Tonk Man
Smash an enemy player's head in with your guitar. Difficulty: Medium/Hard How to: You need to use the Frontier Justice's taunt in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away. |
Patent Protection
Destroy an enemy Engineer's Sentry Gun with a Sentry under control of your Wrangler. Difficulty: Medium How to: The Wrangler allows your Sentry to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well. Unless your Sentry is Level 3, try to make sure the enemy Engineer is not near his Sentry, or kill him before attempting, as he will be able to repair any damage done to his Sentry otherwise. Note: destroying a Combat Mini-sentry does not count towards this achievement. |
Quick Draw
Kill a Spy and two Sappers within 10 seconds. Difficulty: Easy/Medium How to: Try to kill the Spy before you take out the Sappers. Once the Spy is out of the picture, then focus on removing any Sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there, though beware if he tries to telefrag you and stand off of your Exit. |
Six String Stringer
Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Easy How to: Taunt with the Frontier Justice after killing an enemy. This achievement should not be confused with "Honky Tonk Man," as you do not need to actually kill anyone with the guitar to get this achievement. |
Texas Two Step
Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun. Difficulty: Medium How to: Keep on eye on what targets your Sentry is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the Shotgun after damaging the player. Be aware that if your Sentry is level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun. Using the Frontier Justice's revenge crits is a good way to ensure the kill. |
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