Difference between revisions of "Turtling"

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[[Image:Turtlingtothemax.jpg|thumb|right|Turtle Power!]]  
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[[Image:Turtlingtothemax.jpg|thumb|right|Turtle Power!]]
 
 
 
{{Quotation|'''The Demoman'''|Don't hide behind your toys, lad!|sound=Demoman_dominationengineer01.wav}}
 
{{Quotation|'''The Demoman'''|Don't hide behind your toys, lad!|sound=Demoman_dominationengineer01.wav}}
 
 
'''Turtling''' is the player-given name (referring to a turtle retreating into its shell) for when the majority of a team stay behind their own lines during a match rather than attacking to strongly reinforce a specific crucial location. This is usually very near or inside either their intelligence room or main control point. This strategy is mostly employed by groups of [[Engineer]]s who fortify a location with multiple [[Sentry gun]]s. Turtling could be considered a method of [[Camping]]. It is not to be confused with having a strong defense, where the team has a good balance of [[Offensive]] and [[Defensive]] classes.
 
'''Turtling''' is the player-given name (referring to a turtle retreating into its shell) for when the majority of a team stay behind their own lines during a match rather than attacking to strongly reinforce a specific crucial location. This is usually very near or inside either their intelligence room or main control point. This strategy is mostly employed by groups of [[Engineer]]s who fortify a location with multiple [[Sentry gun]]s. Turtling could be considered a method of [[Camping]]. It is not to be confused with having a strong defense, where the team has a good balance of [[Offensive]] and [[Defensive]] classes.
  
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== How to Break Through a Turtle ==
 
== How to Break Through a Turtle ==
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*As with most strategies a co ordinated assault is the ideal way to break down a Turtle. Multiple [[Uber]]s of high damage output classes such as [[Demomen]] and [[Pyro]]s combined with [[Spy]]s sapping the Engineers buildings will soon clear the area and allow the rest of the team through.
  
* As with most strategies a co ordinated assault is the ideal way to break down a Turtle. Multiple [[Uber]]s of high damage output classes such as [[Demomen]] and [[Pyro]]s combined with [[Spy]]s sapping the Engineers buildings will soon clear the area and allow the rest of the team through.
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*Single uncoordinated Ubers or lone Spys will generally fail as they will not take down enough of the opposing team or Sentry guns and Dispensers to succeed.  
 
 
*Single un co ordinated Ubers or lone Spys will generally fail as they will not take down enough of the opposing team or Sentry guns and Dispensers to succeed.  
 
 
 
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
 
{{Languages}}
 
{{Languages}}

Revision as of 09:46, 19 July 2010

Don't hide behind your toys, lad!
The Demoman

Turtling is the player-given name (referring to a turtle retreating into its shell) for when the majority of a team stay behind their own lines during a match rather than attacking to strongly reinforce a specific crucial location. This is usually very near or inside either their intelligence room or main control point. This strategy is mostly employed by groups of Engineers who fortify a location with multiple Sentry guns. Turtling could be considered a method of Camping. It is not to be confused with having a strong defense, where the team has a good balance of Offensive and Defensive classes.

Turtling is frowned upon by most players as it is considered a cheap strategy which makes it too difficult for the attacking team to capture, usually resulting in Sudden death. It is also discouraged during sudden death itself, as opposing Engineers can end up guarding their own Sentries and waiting for the enemy to come to them, rather than attacking the enemy and so prolonging the round.

How to Break Through a Turtle

  • As with most strategies a co ordinated assault is the ideal way to break down a Turtle. Multiple Ubers of high damage output classes such as Demomen and Pyros combined with Spys sapping the Engineers buildings will soon clear the area and allow the rest of the team through.
  • Single uncoordinated Ubers or lone Spys will generally fail as they will not take down enough of the opposing team or Sentry guns and Dispensers to succeed.