Difference between revisions of "Talk:Projectiles"
DarthVella (talk | contribs) (→Flamethrower particles are invisible? Since when?) |
DarthVella (talk | contribs) (→Flamethrower particles are invisible? Since when?) |
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:If you want to check out the mechanics, type "tf_debug_flamethrower 1" with sv_cheats on and fire your flamethrower, or get a bot to do so. On a somewhat related note, the particles do not cast a distortion effect, they are instead completely invisible; and Sharpened Volcano Fragment does not use these particles to deal fire damage as claimed in the article, as it is an "On Hit" effect. I just tested both in the Item Test map. I'll fix that in the article. [[User:DarthVella|DarthVella]] 03:03, 12 June 2011 (UTC) | :If you want to check out the mechanics, type "tf_debug_flamethrower 1" with sv_cheats on and fire your flamethrower, or get a bot to do so. On a somewhat related note, the particles do not cast a distortion effect, they are instead completely invisible; and Sharpened Volcano Fragment does not use these particles to deal fire damage as claimed in the article, as it is an "On Hit" effect. I just tested both in the Item Test map. I'll fix that in the article. [[User:DarthVella|DarthVella]] 03:03, 12 June 2011 (UTC) | ||
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+ | ::Double post - sorry. I've found a pretty comprehensive [http://www.youtube.com/watch?v=vSkf1yIAjzs video] dealing with the "flame" projectiles, if we want to add it in the article. I'm not sure whether or not it belongs though. [[User:DarthVella|DarthVella]] 03:44, 12 June 2011 (UTC) | ||
== Alternative Projectile table == | == Alternative Projectile table == |
Revision as of 03:44, 12 June 2011
Contents
- 1 What about the flamethrower?
- 2 Sandman and Reflecting
- 3 Sandman ball and it's reflects
- 4 "The Heavy can reflect grenades if he punches them with the K.G.B."
- 5 Testing projectile speeds.
- 6 Midair Collisions
- 7 Jarate collisions
- 8 Voice clip
- 9 Flamethrower particles are invisible? Since when?
- 10 Alternative Projectile table
What about the flamethrower?
The flamethrower is not a hitscan weapon, but it isn't exactly a projectile weapon either. Where does it fit in all this? Should the flamethrower be mentioned on this page? Monkeyfetus 21:29, 1 July 2010 (UTC)
- I think it's technically a hitscan weapon, but with a set range in which enemies will be damaged... But I guess we should add it, tho. Delicious cake 21:31, 1 July 2010 (UTC)
Sandman and Reflecting
We need to confirm or disprove definitively whether melee weapons can reflect projectiles, and if they can, which weapons can reflect which projectiles. I added a sentence saying that the Sandman can hit baseballs back, but it was removed because we need a link to proof. However I don't see such a link confirming the claim that the Heavy can punch Grenades. The Sandman article says "The Sandman is able to collect baseballs launched by opposing Scouts, you can also hit them back in mid air which requires good timing." This however doesn't have a citation either. I don't really want this to turn into an edit war; let me know what you guys think. JARSInc 12:00, 15 July 2010 (UTC)
Sandman ball and it's reflects
It seems my contribution regarding the sandman ball reflecting other sandman balls in the air was removed, I'd like to note that I have witnessed and performed this in the past: it's legit (just damned hard/lucky).
Adding to that I've noted the sandman ball reflecting other projectiles. The first I've heard of it is this thread at SPUF, i've noted it's not confirmed as I've seen no evidence in my experience, nor on any video's. Some people have asked for video's in that thread so I guess it's quite possible - I'll keep an eye out. --RJackson 05:09, 21 July 2010 (UTC)
"The Heavy can reflect grenades if he punches them with the K.G.B."
What is this I don't even -- OluapPlayer (t) 22:03, 31 August 2010 (UTC)
- Smashman and I tested this a while ago, at both normal speed and
host_timescale 0.25
, but were unsuccessful. — Wind 22:13, 31 August 2010 (UTC)
Testing projectile speeds.
How? This list isn't going to complete itself! --Vaught 05:29, 13 November 2010 (UTC)
- No one? :c --Vaught 20:48, 21 November 2010 (UTC)
- I'd do it if I had any idea how to :S Moussekateer 20:48, 21 November 2010 (UTC)
- I'm curious how people got these numbers to begin with..--Vaught 03:13, 22 November 2010 (UTC)
- If you are feeling particularily devious, you can snoop around in the code to find out, but I've long since forgotten where... found a related article here. Hostile Companion Cube Roar 23:29, 23 November 2010 (UTC)
- I'm curious how people got these numbers to begin with..--Vaught 03:13, 22 November 2010 (UTC)
Midair Collisions
Just added a video showing an arrow hitting/exploding a crit rocket. It seems legit. Should it have a mention? Grug 20:42, 8 December 2010 (UTC)
Jarate collisions
This video shows that Jarate can be exploded be an arrow, even from the same sniper http://www.youtube.com/watch?v=sTv21YCB89Y this should be added to the table of projectiles Illegalwaffies 22:22, 2 February 2011 (UTC)
- Done. I tested it myself to make sure and got a sweet shot on my 10th try :D —
Moussekateer·talk 22:54, 2 February 2011 (UTC)
Voice clip
Doesn't sound anything like "crocket". NRAGE 16:30, 7 March 2011 (UTC)
- It sounds D: Listen again, and again, and again.Jag Gentleman 17:28, 7 March 2011 (UTC)
Flamethrower particles are invisible? Since when?
The article states that flamethrower particles are invisible, but create a distortion effect. However, the bright orange flames spouting from a Pyro's primary weapon always seem perfectly visible to me. Are they just a visual effect, then, while the particles that actually do the damage and set people on fire are separate, and invisible? Can someone please clarify? Zoon-li 19:15, 7 March 2011 (UTC)
- Yes. The "flames" you see are a visual effect spawned by the weapon when fired and not the projectiles themselves. You can confirm this for yourself in the viewmodel/world model codes for the Flamethrowers. (And yes, this means it's easily moddable and yes, it has been modded before several times for great lulz :D). Hostile Companion Cube Roar 05:13, 8 May 2011 (UTC)
- If you want to check out the mechanics, type "tf_debug_flamethrower 1" with sv_cheats on and fire your flamethrower, or get a bot to do so. On a somewhat related note, the particles do not cast a distortion effect, they are instead completely invisible; and Sharpened Volcano Fragment does not use these particles to deal fire damage as claimed in the article, as it is an "On Hit" effect. I just tested both in the Item Test map. I'll fix that in the article. DarthVella 03:03, 12 June 2011 (UTC)
- Double post - sorry. I've found a pretty comprehensive video dealing with the "flame" projectiles, if we want to add it in the article. I'm not sure whether or not it belongs though. DarthVella 03:44, 12 June 2011 (UTC)
Alternative Projectile table
Projectile | Speed (HU/s) | Arcs[1] | Sticks[2] | Reflectable[3] | Destroyed by |
---|---|---|---|---|---|
![]() Arrow |
1875 |
Yes | Yes | Yes | |
![]() Baseball |
1940 | Yes | No | Yes | Nothing |
![]() Buffalo Steak Sandvich |
- | Yes | No | Yes |
|
![]() Flare |
1450 | Yes | No | Yes | |
![]() Grenade |
850 |
Yes | No | Yes | Nothing |
![]() Jarate |
850 | Yes | No | Yes | |
![]() Mad Milk |
850 | Yes | No | Yes | Nothing |
![]() Rocket |
1100 |
No | No | Yes | |
![]() Sandvich |
- | Yes | No | Yes |
|
![]() ![]() Stickybomb |
805-1850 (Varies based on charge) |
Yes | Only to world | Yes |
|
![]() Syringe |
990 |
Yes | Only to world | No | Nothing |
How about this?--Kid Of The Century 16:38, 29 March 2011 (UTC)
- If it can be slimmed down, certainly; it looks a bit large at the moment - both vertically and horizontally. I'll try get a slimmer version together in my Sandbox - moving to a vertical list is something I certainly want to see implemented. -
17:18, 29 March 2011 (UTC)
- How about this: User:RJackson/sandbox/Template:ProjectilesTable -
18:14, 29 March 2011 (UTC)
- Definitely better than mine. I'd center the numeric values and possibly separate the rows with multiple entries (arrows and rockets), but that's just me.--Kid Of The Century 20:54, 29 March 2011 (UTC)
- By the way, how are accelerated Stickybombs with the Chargin Targe? O_o?--Kid Of The Century 07:06, 30 March 2011 (UTC)
- Definitely better than mine. I'd center the numeric values and possibly separate the rows with multiple entries (arrows and rockets), but that's just me.--Kid Of The Century 20:54, 29 March 2011 (UTC)
- Nearly perfect. I'd suggest just a couple of details:
List of projectiles | ||||||
---|---|---|---|---|---|---|
Projectile | Speed (HU/s) | Arcs [6] | Sticks [7] | Reflectable [8] | Destroyed by | |
![]() Arrow |
![]() |
1875 | Yes | Yes | Yes | |
![]() |
Unknown |
- Fixed cell height and class icons (I'd love to have those aligned on the left, in the "speed" column).--Kid Of The Century 15:46, 30 March 2011 (UTC)
- I don't really want to go with fixed cell height, but I've implemented the class icons. -
22:50, 30 March 2011 (UTC)
- Neither I love setting rows with a fixed heigth, but the seeing two rows in a table split 25/75 irks me to no end.
Apparently using class icons has somewhat fixed the rows height...Nah, I was wrong.--Kid Of The Century 14:44, 31 March 2011 (UTC)
- Neither I love setting rows with a fixed heigth, but the seeing two rows in a table split 25/75 irks me to no end.
- I don't really want to go with fixed cell height, but I've implemented the class icons. -
- Fixed cell height and class icons (I'd love to have those aligned on the left, in the "speed" column).--Kid Of The Century 15:46, 30 March 2011 (UTC)