Difference between revisions of "Talk:Western Wear"
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What's this all about? [[User:404 User Not Found|404 User Not Found]] 16:51, 13 June 2011 (UTC) | What's this all about? [[User:404 User Not Found|404 User Not Found]] 16:51, 13 June 2011 (UTC) | ||
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+ | ::Actually, I just checked again and also had: | ||
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+ | * <code>Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry2_heavy.mdl' as being used by bone merge in the .qc!</code> | ||
+ | * <code>Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry2.mdl' as being used by bone merge in the .qc!</code> | ||
+ | * <code>Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry3_heavy.mdl' as being used by bone merge in the .qc!</code> | ||
+ | |||
+ | ...Weird. [[User:404 User Not Found|404 User Not Found]] 16:54, 13 June 2011 (UTC) |
Revision as of 16:54, 13 June 2011
Steampunk?
I don't see how it's steampunk. Maybe I'm just missing something. Just a Gigolo - (talk) 07:04, 6 May 2011 (UTC)
- Yeah, I didn't comprehend that either. Steampunk? The only thing that reminds me vaguely of it is the bullet belt. Probably useless, but I'll keep it in case. Fyahweather 07:18, 6 May 2011 (UTC)
- I remember seeing it on the Polycount thread, and I remember seeing cogs attached to it. The dirty brown look combined with the cogs and bullet belt is what gives it a steampunk feeling overall. At least, it does for me and I am pretty sure I'm not the only one. Just my two cents. Hefaistus - talk 11:18, 6 May 2011 (UTC)
- Sup guys, Hideous here - I modeled the hat and it is not (intentionally) a steampunk hat. The cog was added for style/more relevance to the Engineer. --Hideous 11:24, 6 May 2011 (UTC)
- Thanks for clearing that up, mate. Congratulations, by the way, for getting the hat into the game. It looks fantastic. Hefaistus - talk 11:33, 6 May 2011 (UTC)
- I'll second that thanks. I can't wait until I craft one. Just a Gigolo - (talk) 11:35, 6 May 2011 (UTC)
- Don't forget to add Pie_Tony to the contributed by thing, he's the guy that made the texture. I don't know how this wiki business works entirely, so you do it :D --Hideous 11:37, 6 May 2011 (UTC)
- Danke. Brilliant hat by the way. The only problem with it is the bullet belt. The belt only uses 35% of the bullets. Fyahweather 13:43, 6 May 2011 (UTC)
- Are you talking about the shotgun ammo? Because I am fairly certain that the bullets on the hat are not shotgun shells. Hefaistus - talk 14:59, 6 May 2011 (UTC)
- He's making a Portal 2 joke. Remember the Turret Trailer? Just a Gigolo - (talk) 11:04, 7 May 2011 (UTC)
- Because, remember folks. Only Aperture Science uses ALL of the bullet. And where do they get the bullets from?
- "Who touched Sasha? WHO TOUCHED MY GUN?" Fyahweather 12:46, 7 May 2011 (UTC)
- Seriously? I missed that joke? Bloody hell, I'm an idiot. Please excuse me for a minute while I headdesk at my own ineptitude. Hefaistus - talk 12:52, 7 May 2011 (UTC)
- Don't feel bad, that joke went over my head for quite a while. Just a Gigolo - (talk) 15:19, 7 May 2011 (UTC)
- He's making a Portal 2 joke. Remember the Turret Trailer? Just a Gigolo - (talk) 11:04, 7 May 2011 (UTC)
- Are you talking about the shotgun ammo? Because I am fairly certain that the bullets on the hat are not shotgun shells. Hefaistus - talk 14:59, 6 May 2011 (UTC)
- Danke. Brilliant hat by the way. The only problem with it is the bullet belt. The belt only uses 35% of the bullets. Fyahweather 13:43, 6 May 2011 (UTC)
- Thanks for clearing that up, mate. Congratulations, by the way, for getting the hat into the game. It looks fantastic. Hefaistus - talk 11:33, 6 May 2011 (UTC)
- Sup guys, Hideous here - I modeled the hat and it is not (intentionally) a steampunk hat. The cog was added for style/more relevance to the Engineer. --Hideous 11:24, 6 May 2011 (UTC)
- I remember seeing it on the Polycount thread, and I remember seeing cogs attached to it. The dirty brown look combined with the cogs and bullet belt is what gives it a steampunk feeling overall. At least, it does for me and I am pretty sure I'm not the only one. Just my two cents. Hefaistus - talk 11:18, 6 May 2011 (UTC)
Belt Buckle?
You guys do know that is a Spur.Right? {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}— The preceding unsigned comment was added by Awesomesauce (talk) • (contribs) 2024-11-20, 16:34 UTC
- "The cog..."
- "The cog..."
- "The cog..."
- "The cog..."
- It's right above, for the love of mud. maggosh 22:19, 8 May 2011 (UTC)
- Spurs are sharp. Also, what Maggosh said. Just a Gigolo - (talk) 14:28, 9 May 2011 (UTC)
Bullets
I'm not an expert on ammunition, but can anyone tell what caliber those bullets are? —GeminiViRiS Talk · Contribs 08:06, 28 May 2011 (UTC)
- I'm guessing it's the same caliber as the Pistol's boolets. – Ohyeahcrucz [T][C] 08:08, 28 May 2011 (UTC)
- I added the following, but it was quickly removed by someone due to being "speculation", though I'm fairly certain of it all. Currently trying to contact Hideous or Pie_Tony about what they had in mind when designing the ammo belt.
- The bullets seen wrapped around the band of the Western Wear appear similar to the real-world 9mm caliber, or .22 LR bullet. However, .22 LR are typically used for rifles, or revolvers, while 9mm caliber bullets are made for Luger and Parabellum hand gun cartridges.
SilverHammer 11:30, 29 May 2011 (UTC)
Contacted the creator of the hat via Facepunch, asking whether or not the bullets had any real-world counterpart or base for their design and got this response back. So I'm about to edit the page with something along the lines of
- While the creator of the hat had no particular real-life counterpart in mind while designing the bullets on the belt worn around the hat, they bear resemblance to standard 9 or 11mm pistol bullets.
Does that looks alright? SilverHammer 22:03, 30 May 2011 (UTC)
Errors in console relating to this hat?
Yeah, so I just received a whole lot of error spam upon connecting to my server:
No such variable "$colortint_tmp" for material "models/player/items/engineer/engineer_top_hat_red"
Error: Material "models/player/items/engineer/engineer_top_hat_red" : proxy "ItemTintColor" unable to initialize!
No such variable "$colortint_tmp" for material "models/player/items/engineer/engineer_top_hat_red"
Error: Material "models/player/items/engineer/engineer_top_hat_red" : proxy "SelectFirstIfNonZero" unable to initialize!
No such variable "$colortint_tmp" for material "models/player/items/engineer/engineer_top_hat_blue"
Error: Material "models/player/items/engineer/engineer_top_hat_blue" : proxy "ItemTintColor" unable to initialize!
No such variable "$colortint_tmp" for material "models/player/items/engineer/engineer_top_hat_blue"
Error: Material "models/player/items/engineer/engineer_top_hat_blue" : proxy "SelectFirstIfNonZero" unable to initialize!
What's this all about? 404 User Not Found 16:51, 13 June 2011 (UTC)
- Actually, I just checked again and also had:
Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry2_heavy.mdl' as being used by bone merge in the .qc!
Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry2.mdl' as being used by bone merge in the .qc!
Performance warning: Merge with 'weapons\w_models\w_arrow.mdl'. Mark bone 'root' in model 'buildables\sentry3_heavy.mdl' as being used by bone merge in the .qc!
...Weird. 404 User Not Found 16:54, 13 June 2011 (UTC)