Difference between revisions of "September 30, 2010 Patch"
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=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Added the Mann-conomy. | * Added the Mann-conomy. | ||
− | ** Added 65 new items ([[hats]], [[weapons]], tools, [[Dueling Mini-Game|minigames]], [[gifts]], [[crates]]). | + | ** Added 65 new items ([[hats]], [[weapons]], tools, [[Dueling Mini-Game|minigames]], [[gift|gifts]], [[crates]]). |
− | ** Added the [[Mann Co. Store]] & [[Catalog]]. | + | ** Added the [[Mann Co. Store]] & [[Mann_Co._Catalog|Catalog]]. |
** Added [[Trading]]. | ** Added [[Trading]]. | ||
** Added Item customization. | ** Added Item customization. | ||
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*** The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) | *** The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) | ||
* [[Achievement]] tuning | * [[Achievement]] tuning | ||
− | ** [[Demoman achievement]] "The Stickening" changed to 3 from 5. | + | ** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5. |
− | ** [[Heavy achievement]] "Krazy Ivan" changed to 50 from 100. | + | ** [[Heavy achievements|Heavy achievement]] "Krazy Ivan" changed to 50 from 100. |
− | ** [[Medic achievement]] "Consultation" changed to 3 from 5. | + | ** [[Medic achievements|Medic achievement]] "Consultation" changed to 3 from 5. |
** Medic achievement "Peer Review" changed to 10 from 50. | ** Medic achievement "Peer Review" changed to 10 from 50. | ||
** Medic achievement "Placebo Effect" changed to 2 from 5. | ** Medic achievement "Placebo Effect" changed to 2 from 5. | ||
** Medic achievement "FYI I am A Medic" changed to 1 from 5. | ** Medic achievement "FYI I am A Medic" changed to 1 from 5. | ||
** Medic achievement "Family Practice" changed to 5 from 10. | ** Medic achievement "Family Practice" changed to 5 from 10. | ||
− | ** [[Soldier achievement]] "Geneva Contravention" changed to 3 from 5. | + | ** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5. |
− | ** [[Scout achievement]] "Strike Zone" now counts assists. | + | ** [[Scout achievements|Scout achievement]] "Strike Zone" now counts assists. |
** Scout achievements "Fall Classic" and "Foul Territory" are fixed. | ** Scout achievements "Fall Classic" and "Foul Territory" are fixed. | ||
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* Added [[Mann Co. Supply Crate]] series #1 | * Added [[Mann Co. Supply Crate]] series #1 | ||
* Self-damage for the [[Kamikaze]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally. | * Self-damage for the [[Kamikaze]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally. | ||
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{{MannConomyNav}} | {{MannConomyNav}} |
Revision as of 19:40, 14 June 2011
This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
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Official update page: The Mann-Conomy Update
Contents
Patch notes
Team Fortress 2
- Added the Mann-conomy.
- Additional TF2 features
- Added new auto-team-scramble system:
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
- Server browser tweaks
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
- Added new auto-team-scramble system:
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- Heavy achievement "Krazy Ivan" changed to 50 from 100.
- Medic achievement "Consultation" changed to 3 from 5.
- Medic achievement "Peer Review" changed to 10 from 50.
- Medic achievement "Placebo Effect" changed to 2 from 5.
- Medic achievement "FYI I am A Medic" changed to 1 from 5.
- Medic achievement "Family Practice" changed to 5 from 10.
- Soldier achievement "Geneva Contravention" changed to 3 from 5.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
Undocumented changes
- Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
- This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
- The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- The Tribalman's Shiv view model was updated to match the world model.
- A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
- A small medical cross particle appears in the spot you picked up health.
- Fixed taunt glitch involving switching weapons quickly.
- Added unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
- Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
- Added option to enable sound when TF2 is running at background.
- Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- The Frontier Justice now works correctly with critical boosts.
- Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
- Removed the "class advisor" and class records from the top-right corner of the main menu
- Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch
- This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
- Ritzy Rick's Hair Fixative, Texas Slim's Dome Shine and Baseball Bill's Sports Shine now show up when using the "Inspect" key on allies.
- Added message for DirectX 8 users on painted hats that paint will not display correctly on their system
- Added community descriptions to hats
- Added Mann Co. Supply Crate series #1
- Self-damage for the Kamikaze taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.