Difference between revisions of "Anti-Medic strategy"
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*The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | *The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | ||
*The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal. | *The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Overdose}} | ||
+ | | | ||
+ | *The Overdoes deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%. | ||
+ | *When facing a Medic with an Overdose it would better to attacking these kind of Medics head-on. | ||
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! class="header" colspan="1" width="800"| Anti-Medic Strategy | ! class="header" colspan="1" width="800"| Anti-Medic Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}{{Icon weapon|weapon=Solemn Vow|icon-size=100x100px}}<br>[[Bonesaw]] / [[Solemn Vow]] |
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*The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage. | *The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage. | ||
+ | *The Solmn Vow allows the Medic to see enemies health. | ||
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}} | ||
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{{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}} | {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}} | ||
{{Icon weapon|weapon=Quick-Fix|icon-size=100x100px}} | {{Icon weapon|weapon=Quick-Fix|icon-size=100x100px}} | ||
− | * See: [[ÜberCharge strategy#Defense Against ÜberCharge|Defense Against ÜberCharge]], [[ÜberCharge strategy#Defending Against Kritzkrieg|Defending Against Kritzkrieg]], | + | * See: [[ÜberCharge strategy#Defense Against ÜberCharge|Defense Against ÜberCharge]], [[ÜberCharge strategy#Defending Against Kritzkrieg|Defending Against Kritzkrieg]], [[ÜberCharge strategy#Defense Against ÜberCharge|Defense Against Quick-Fix]] |
==See also== | ==See also== |
Revision as of 03:21, 28 June 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Sorry there nurse, I mistook ya for an actual threat!
Click to listen
— The Sniper
|
” |
The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy ÜberCharges, which grant invulnerability or 100% critical chance for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
Contents
General
Attributes | Anti-Medic Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary Weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
Weapon | Anti-Medic Strategy |
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Syringe Gun |
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Blutsauger |
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Crusader's Crossbow |
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Overdose |
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Melee Weapons
Weapon | Anti-Medic Strategy |
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Bonesaw / Solemn Vow |
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Ubersaw |
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Vita-Saw |
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Amputator |
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Class Set
Set | Anti-Medic Strategy |
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ÜberCharge
See also
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