Difference between revisions of "Template:Blueprint"
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| demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | result-4 = Splendid Screen}} | | demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | result-4 = Splendid Screen}} | ||
| demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties}} | | demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties}} | ||
− | | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | result-7 = Persian Persuader}} | + | | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | result-7 = Persian Persuader | result-8 = Nessie's Nine Iron}} |
<!-- Heavy token recipes --> | <!-- Heavy token recipes --> |
Revision as of 20:38, 1 July 2011
Ingredient 1 | Result | |
= |
Usage
{{Blueprint | autoresult = | ingredient-1 = | ingredient-2 = | ingredient-3 = | ingredient-4 = | ingredient-5 = | result = | result-2 = | result-3 = | result-4 = | result-5 = | result-6 = | result-7 = }}
autoresult
Setting autoresult
to 'class slot', for example autoresult = Soldier primary
, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.