Difference between revisions of "Detonator"

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{{Quotation|'''The Pyro''' on its own explosive weapon|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
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{{Quotation|'''The Pyro'''|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber. This weapon was revealed on the third day of the [[Über Update]].
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The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.  
  
Similar to the Flare Gun, the weapon fires [[projectiles]] which, upon contact with an enemy, will deal slight [[damage]] as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[Mini-Crit]] damage will be inflicted (instead of the full [[Crit]] damage inflicted by the normal [[Flare Gun]]), and the target's afterburn duration will be reset.  
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This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, will deal slight damage as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[mini-crit]] damage will be inflicted and the target's afterburn duration will be reset.  
  
The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players within range.
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The weapon's main trait, however, is its eponymous detonate ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique.
  
The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons.
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[[Taunt]]ing with the Detonator equipped allows the Pyro perform a deadly [[Hadouken]].
 
 
As opposed to the Flare Gun, the Detonator also makes a loud whistling noise similar to rocket fireworks which is a trade-off since it may alert opponents to the presence of the user.
 
 
 
[[Taunt]]ing with the Detonator equipped makes the Pyro perform a deadly [[Hadouken]].
 
  
 
The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]].  
 
The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]].  
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== Bugs ==
 
== Bugs ==
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* In some instances, most notably where the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
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* When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
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* Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
 
* The Pyro's fingers clip slightly into the barrel of the weapon.
 
* The Pyro's fingers clip slightly into the barrel of the weapon.
 
* The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]].
 
* The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]].
 
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
 
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
* From a first-person view, the flare seems to fire from behind the Detonator, just like the [[Huntsman]].
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* From a first-person view, the flare seems to fire from behind the Detonator, much like the [[Huntsman]].
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* The Detonator uses the Flare Gun's critical hit sounds when launched.
 
* The Detonator uses the Flare Gun's critical hit sounds when launched.
* Despite having a unique Flare Model when reloading, a launched Detonator projectile uses the Flare Gun's projectile.
 
* When detonating in a large group of enemies, the Detonator may only apply afterburn to one enemy.
 
* If the held weapon is not the Detonator when the projectile hits a target, it will crit on burning enemies. This applies to reflected Detonator flares as well unless the Pyro who reflected the flare switches to the Detonator himself, in that situation, it will only mini-crit.
 
  
 
== Trivia ==
 
== Trivia ==
* When first released in the beta, a Detonator jump didn't count as an explosive jump, meaning that a Soldier with the [[Direct Hit]] couldn't mini-crit a Flare Jumping Pyro.
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* When first released in the Beta, performing a flare jump would not count as an explosive jump, meaning that a Soldier with the [[Direct Hit]] would not deliver mini-crit damage against a flare jumping Pyro.
 
* Prior to the Detonator's release, a mod called "RMF Ability Pack" had a similar modification to the Flare Gun that allowed the projectile to explode into confetti.<ref>http://forums.alliedmods.net/showthread.php?t=99871</ref>
 
* Prior to the Detonator's release, a mod called "RMF Ability Pack" had a similar modification to the Flare Gun that allowed the projectile to explode into confetti.<ref>http://forums.alliedmods.net/showthread.php?t=99871</ref>
 
* Prior to the Detonator's release, the [[Advanced Weaponiser]] mod had a weapon called the ''Gentle Manne's Olde Firecannone'' that allowed the user to detonate the projectile at will. The item was removed from the mod when the Detonator was added to the main game.
 
* Prior to the Detonator's release, the [[Advanced Weaponiser]] mod had a weapon called the ''Gentle Manne's Olde Firecannone'' that allowed the user to detonate the projectile at will. The item was removed from the mod when the Detonator was added to the main game.

Revision as of 09:15, 4 July 2011

Mmmmmmmrrrrrrrpppghhh!
The Pyro

The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, mini-crit damage will be inflicted and the target's afterburn duration will be reset.

The weapon's main trait, however, is its eponymous detonate ability. Whilst a flare is in flight, pressing secondary fire will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players. The knockback from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique.

Taunting with the Detonator equipped allows the Pyro perform a deadly Hadouken.

The Detonator was previously tested in the Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Flare detonation: 10-20
Flare explosion: 561
Critical 902
Mini-crit 412
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Splash damage
Minimum splash 50% {{{splash radius}}}
Self-damage 39-68
Self damage (rocket jump) 39-68
Function times
Attack interval 2.02 s
Values are approximate and determined by community testing.

1 Damage caused by the flare detonating on impact with the world.

2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Related Achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

February 11, 2011 Patch (Beta)
  • The Detonator, a new Flare Gun, has been added. Its stats are:
    • Alt-fire detonates flare in flight
      • Creates a small explosion that catches players on fire
    • 20% explosion damage vulnerability

March 9, 2011 Patch (Beta)

  • Detonation particle effect increased to better match the radius

March 18, 2011 Patch (Beta)

  • [Undocumented] Added a new sound effect for projectile.

March 23, 2011 Patch (Beta)

  • Hooked up new Detonator sounds

June 17, 2011 Patch (Beta)

  • Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
  • Replaced +20% increased blast damage with +20% increased self blast damage
  • [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets

June 23, 2011 Patch (Uber Update)

  • The Detonator was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update

Bugs

  • In some instances, most notably where the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
  • When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
  • Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
  • The Pyro's fingers clip slightly into the barrel of the weapon.
  • The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
  • From a first-person view, the flare seems to fire from behind the Detonator, much like the Huntsman.
  • When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
  • The Detonator uses the Flare Gun's critical hit sounds when launched.

Trivia

  • When first released in the Beta, performing a flare jump would not count as an explosive jump, meaning that a Soldier with the Direct Hit would not deliver mini-crit damage against a flare jumping Pyro.
  • Prior to the Detonator's release, a mod called "RMF Ability Pack" had a similar modification to the Flare Gun that allowed the projectile to explode into confetti.[1]
  • Prior to the Detonator's release, the Advanced Weaponiser mod had a weapon called the Gentle Manne's Olde Firecannone that allowed the user to detonate the projectile at will. The item was removed from the mod when the Detonator was added to the main game.

Gallery

See also

References